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Om nom nom... My site is complete! Tell me what you think.

  

***iOS users sorry that the site looks like shit on your puny browsers, love Apple***

 

www.patthepcwizard.com/?page=home

 

Coded by yours truly.

HTML5 - Playable Inworld

Metal Slug / The King of Fighters 97 / & more coming soon!

 

INSTRUCTIONS:

* InWorld Browser

* Press CTRL + P (preferences) --> Sound & Media ---> Media

Select:

[x] Allow Inworld scripts to play media

* Join [Autumn Lagoon] Group (Free)

 

Visit Us in maps.secondlife.com/secondlife/Summer%20Bliss/162/96/2501

Spotify:

open.spotify.com/playlist/0uriocREC99UndCJS2DzWL?si=15200...

 

Classic Space Adventure is a free fanmade webgame I have created that you play in your browser (Chrome recommended) using your keyboard, It is inspired by the Classic Space theme by LEGO®, so you will notice many of these sets in the game, recreated in a pixelated style.

 

Play the game here, or check out the webpage for the game here.

 

There is also a Facebook page for this game that you can follow.

The first crop of Jeremy Keith's HTML5 For Web Designers from A Book Apart has arrived! Copies are shipping out on Friday. It looks and feels lovely.

fully connected graphs with different parameters, programmed in pure javascript (using node canvas)

getting close to the end. this one is sized to be a lamp, hope to release next week

Generated using javascript/canvas and HTML5

I have created an Instagram page for the game Classic Space Adventure. You can follow it here if you are intrested.

 

Classic Space Adventure is a free fanmade webgame I have created that you play in your browser (Chrome or Firefox) using your keyboard, It is inspired by the Classic Space theme by LEGO®, so you will notice many of these sets in the game, recreated in a pixelated style.

 

Play the game here, or check out the webpage for the game here.

 

There is also a Facebook page for this game that you can follow.

Boston Globe's website is a fine example of platform-agnostic design. It can be seen on a widescreen display, tablet, smarthone... and on a Newton MessagePad from the nineties!

 

Idea and Newton screenshot from Grant Hutchinson

Original Boston Globe picture from responsivedesign.ca

Boston Globe website by Ethan Marcotte, Filament Group, Upstatement and internal teams.

2 images generated using hjavascript/canvas/HTML5 combined as layers

Don't forget Closed Captioning! HTML5 needs to be accessible for the hearing disabled as well.

 

Feel free to use this logo for any presentations, web pages, or whatever else you can think of. it uses the Gallaudet font www.fontspace.com/category/ASL

 

Here's a braille version: www.flickr.com/photos/draket/5449654430/

  

Screenshots of HTML5 drawing app for Microsoft's Art of Touch campaign. It runs surprisingly smoothly even when rendering heavy geometry.

Here is an overview map of the first space castle in chapter 3 of my webgame Classic Space Adventure. The castle is called Blox-Kloss Mini Castle. The hero Red Spaceman has to rescue Green-Bee from the evil robot Blox-Kloss and bring him back to his robot partner, who then opens the door to the next chapter.

 

This overview map is a bit inspired by walkthrough guides of 2D-games that could be seen in older game journals, which included maps similiar to this one.

 

You can play the game at ww.jalex.se/classicspaceadventure. There is also a Facebook page for the game.

HTML5 Doctor got a mention in the HTML & XHTML Pocket Reference 4th Edition from O'Reilly

A tshirt only Sam Ruby could enjoy. And maybe Ian Hickson.

 

Original image from here.

 

Update, 2011-01-26: check out The new HTML5 fist

Generated with Html5 and javascript

Best viewed full size.

 

Other works here:

ciokkolata.deviantart.com

psyconnecthing.com

 

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I wore my XHTML fist shirt from @alistapart just to add some noise to tonight's @caug throwdown!

Just Reworking and Getting Updated with HTML5

This is the official logo for Geeks now !

 

Wait... :D

This is actually based on this logo :

www.w3.org/html/logo/

 

SVG File here :

geekshadow.com/images/geek_logo.svg

HTML5 SVG Graphics, 2018

Luis Hernández y Román Tienda presentaron un panorama del HTML 5 y hablaron sobre el posible futuro de este lenguaje de programación.

 

Foto: eneas

Luis Hernández y Román Tienda presentaron un panorama del HTML 5 y hablaron sobre el posible futuro de este lenguaje de programación.

 

Foto: eneas

Design created with my PixelFlow HTML5 / EaselJS example:

www.mikechambers.com/blog/2011/02/02/pixelflow-easeljs-ca...

1920x1200 Desktop Background powered by 5apps.com and marie-schweiz.de

 

nutzungsrecht für dritte ist nicht vorhanden. bei verwertung für talks muss man mich vorher fragen.

Designing iPad Apps Monday, 02/14/2011

 

Jennifer Brook (The New York Times), William Couch (USA TODAY), Craig Mod (PREPOST / Flipboard)

 

The iPad and its emerging entourage of Android tablets have introduced a new style of computing, confronting designers with new challenges. Explore practical techniques and eye-opening gotchas of tablet interface design, all grounded in the ergonomics, context, psychology, and nascent culture of these new devices.

____________________________________________________________________________________

 

Jennifer Brook, Information Architect for the New York Times

 

The challenge of building the NYTimes iPad app: How do we design something new that feels familiar? Designed for the device, but maintained typography and branding.

 

Remember that apps are distinct from web and print.

 

Great apps:

Understand the platform

Start small and improve over time

Require collaboration to build

Crafted crafted with the human eye and touch in mind

 

Killer apps do 1-3 things well. They are specific, useful, and easy to use.

 

Gall's Law

A complex system that works is invariably found to have evolved from a simple system that worked. The inverse proposition also appears to be true: A complex system designed from scratch never works and cannot be made to work. You have to start over, beginning with a working simple system.

—p. 71

 

The waterfall model of development is like a factory and it ends up being too heavy. You need a lighter-weight process to develop simple apps.

 

When developing, you should put your work on a device as soon as possible. Wireframes and designs should go on a device and stakeholders should view every stage on the device.

 

Apps should be useful tools for human beings.

 

William Couch, USA Today | Designing for Distraction

 

Device | Interaction | Content

 

Consider the device

-> Device Environment

indoor/outdoor

stationary/moving

focused/distracted

Consider an object's habit field

 

Windows Phone "Be Here Now"

 

Kindle is "comfortable in the world" (Tom Armitage)

 

-> Device Culture

Platforms as cultures

population | customs | governance | styles | beliefs

 

Consider physical interactions

Device interaction is touch, there's no intermediary

 

Consider the content

You should have a content API that feeds where you publish

web | mobile | tablets | TV | print

Content can be long form and text online can be a rich experience

 

Craig Mod, Flipboard | Content Formats & Tablets

 

HTML5 is the future of books and content

Screens will be paper density (300/dpi)

Great typography will prevail

Ownership is dissolving

The value of marginalia is increasing

The physical is not going away

 

Skeuomorphism is manifest in the publishing ethos. We're making apps to look like physical books.

 

When a magazine is replicated on an iPad:

How do you let the user know what they can and can't touch? (Bullet points, touch targets, something more subtle?)

The iPad interaction model isn't fully fleshed out.

As an app designer, you need to teach the user.

 

Types of Content

Formless (epub) | Definite/semantic/physical (PDF, epub) | Interactive/non-linear HTML5, epub3

 

ePub doesn't have to be ugly (Virginia Quarterly Review and A Book Apart are good examples).

 

ePub3 is basically a wrapper for HTML5/CSS3 (so it's very flexible/capable)

 

Magazine apps can use PDF, that's better than using images, like was previously done on the web and is being done now on apps. PDF is better because it's real text (machine-readable, resizable, copyable).

 

iOS/Android Native is good for interactive content, because it gives you extreme control over a non-linear flow.

 

Publishers should make compelling "steal-worthy" content.

The coolest coder I've ever seen.

HTML5 Test, Apple iPhone 4, Nokia N9, Samsung Galaxy S

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