View allAll Photos Tagged giants'shoulders

rocking the oversized men's jacket (with giant shoulder pads), gummies, bangles, crunchy hair, bow, crucifix, rolled up jeans, big belt, oversized shirt, one earring. I forgot how much work it used to be...

Stack of £2 coins - Taken for macro mondays - Fill the frame

filey with the whisper of sping, people and the beach, east coast england

 

Before springs wisftful palm opened

When little shoots could barely show

Their secrets in the distant eyes of sun

We drove to where you hear her whisper

The gentle blues of humming winter seas

Where we walk in perfect sanctuary

With only the devout as little figurines

Diminished in the beckoning haze

We recreate our finest memories, those Polaroid days

And even though we still feel the sAme

We talk the footsteps as our fathers did

With ice cream smiles upon a giants shoulders

Running in and out towards the sea

As if we are the moon that draws the curtains of the tide

As if we have the world all on our side

They run their fingers on the weathered words of old fishing boats

And search the shore for charms to keep our pockets lucky

We feel the cyan cold upon our feet

We skin the pebbles and the ocean swallows

We run upon the sand and sketch our names with driftwood

Where all our generations look upon and smile

As if one day we might be their together

All Part of a beautiful symmetry

Old flames never die.

Still my favorite armor out there regardless of the non-feminine bodyshape with giant shoulders.

 

Also I am very sorry for being non-existent and not talking to anyone for the past months. I have been busy studying and trying to crack my exams. I am doing a one year MBA program which means double work for everything (since usually MBAs are 2 years). Anyways I have literally been studying 24/7. So yeah... now its better because holidays, but I am still under a lot of pressure job-wise. I am sorry for neglecting everyone.... :(

Iron mine, Esch sur Alzette, Luxembourg. February, 2019.

La Cantoria - Troppo spesso,con buona pace del maestro Bernardo di Chartres, dimentichiamo di essere solo nani sulle spalle di giganti

Too often we forget, in spite of the teaching by Bernard de Chartres, that we are only dwarfs sitting on top of giants' shoulders...

The Wadi Rum is one stunning desert. Another thing stunning about it is that you can visit it riding a camel.

 

But after riding the beast and its giant shoulders for more than an hour, your legs kinda want to walk separate ways to the point where you're walking like John Wayne when getting down of it. It's a releaf.

 

It's also unreal to walk that special place with the biggest thing you could put at the end of a leash. A very docile thing too.

San Simeon Cove, CA | September 2022

X-Pro2 • XF23mm f2

RNI Films app: Agfa Scala 200

 

As a matter of honesty and disclosure I tend to name the influences I see in a particular photo, acknowledging the giant shoulders we all stand on. But one of my first thoughts once I’d finished this image was that this is one where I don’t even need to say it, it strikes me as so obviously a Brett Weston photo. And yet I’m not entirely sure why I feel it so strongly in this particular photo. I think I see elements of his rocks, sand, and trees in it, but I can’t think of a particular image of roots and dirt that looks reminiscent. It could be that the corner management is better than I usually pull off, and that’s one of the main lessons I’ve taken from him. But no matter, I’m certain I wouldn’t have shot this without him, and that no one influenced me more here.

This little grim reaper is the ninth figure I've made in a series of chubby little figs with giant shoulder pads. Check out the other figs in my photostream. And I'm going to make more of them. The basic design can be seen in this pic: www.flickr.com/photos/28192677@N06/3473321317/

I had to make some adjustments to that design for this one though, since all the pieces had to be black.

The 2016 Design Competition winning entry by (my roommate lol) Salvador Arriaga Alta Moda Karolin Stone has been unveiled! I think what I’m most impressed about this doll is how close she looked to Sal’s winning entry. The look is very chic and at the same time very playful. The giant bow and the exaggerated shoulders give Karolin youth to an ensemble that can easily make one look mature. Sal finished his entry’s look with Never Ordinary Lilith and Eden’s jewelry and I was wondering what the designers are going to change for the production version. I’m not mad that they’re using a black version of Sophisticated Lady Jem’s necklace. I love that there’s a ring to go along with it. But what I am most thrilled about is that they added those houndstooth motif earrings and bracelet. I thought those were really adorable! When it comes to fashion dolls, new accessories and new fashion pieces are what we usually look forward to and the red purse and pumps that she comes with that are reminiscent of Bergdorf Goodman Luchia’s are definitely must-haves as well.

 

They really stayed true to the vision of the original design and I love that they even considered Ahmet Steltman’s face design which isn’t part of the criteria for judging. While they kept the eyebrows from the first version of Karolin Stone they did give her a more refined version similar to Polarity Nadja’s, First Blush Ayumi's and even going as far as Intrigue Elyse's which I consider perfection. While I thought that the production version looked fantastic one thing that I would personally change are the exaggerated shoulders. As always there will be elements in a doll that does not appeal to me and this is one of those. In Sal’s original design he created the shoulders reminiscent of a Christophe Decarnin era Balmain jacket circa 2008-2009. A refined version of the 80s shoulder pads. It was an iconic moment in Balmain's history pre-Olivier Rousteing as every designer followed the sharp shoulder trend at that time. I thought that Sal perfectly executed that jacket. The sculptural Lady Gaga-esque shoulders of the production version makes this houndstooth jacket less wearable and more theatrical. I will say it does add to the drama with the giant bow though. With that being said, giant shoulders and all, I will be getting two of her. Yes hunties! Two! One of my biggest regrets of 2016 was not being able to pre-order Jason Kramer's Defiant Rayna so I wont let that happen again.

This Vader is the tenth figure I've made in a series of chubby little figs with giant shoulder pads. Check out the other figs in my photostream. And I'm going to make more of them. The basic design can be seen in this pic: www.flickr.com/photos/28192677@N06/3473321317/

I had to make some adjustments to that design for this one though, since all the pieces except the saber had to be black.

For Macro Mondays theme smaller than a coin - British £2 coin - seen in explore 26/01/2015 #346

As soon as I finished Bonecrusher I knew that Scavenger would be my next Transformer seeing as half the build was the same as Bonecrusher. That's what I thought at least, but it ended up being way more difficult then I thought.

 

The hardest part of Scavenger to design was the driver's seat. (Like my other Transformers) The build had to have space for at least 1 figure but it was a big challenge with the already cramped space and its position in robot mode. Unfortunately, the design I eventually settled on gives Scavenger giant shoulders when in robot mode, but I don't think it really matters and it was the best I could do.

 

This build has mostly the same features as my Bonecrusher, like space for 1 minifigure, moving treads and a lot of articulation. Instead of Bonecrusher's dozer blade, this build comes with an excavator arm.

As soon as I finished Bonecrusher I knew that Scavenger would be my next Transformer seeing as half the build was the same as Bonecrusher. That's what I thought at least, but it ended up being way more difficult then I thought.

 

The hardest part of Scavenger to design was the driver's seat. (Like my other Transformers) The build had to have space for at least 1 figure but it was a big challenge with the already cramped space and its position in robot mode. Unfortunately, the design I eventually settled on gives Scavenger giant shoulders when in robot mode, but I don't think it really matters and it was the best I could do.

 

This build has mostly the same features as my Bonecrusher, like space for 1 minifigure, moving treads and a lot of articulation. Instead of Bonecrusher's dozer blade, this build comes with an excavator arm.

How the beautiful church of La Frassa looks from down below: a rice grain on a giant shoulder.

"If I have seen further, it is by standing on the shoulders of giants."

 

-- Sir Isaac Newton

 

This is an iphone fingerpainting for my friends at RAI educational. You can see me painting it on RAI Art News here: 07/11/2009 Puntata VIII.

  

I have received a lot of requests to use this image in publications. If you would like to use this image I ask that you please contact me. I will request that you credit my name and URL in print or web:

 

Matthew Watkins

www.watkinsmedia.com

The Marines are the basic offensive unit for the Terrans in both Starcraft games.

 

To create the giant shoulder pads, I stuck standard tap pieces through the helmets and attached them to the newest style of Bionicle minifigure arm. This is the same arm piece used on the backside.

We finally made it. This milestone means a lot to us. So happy!

 

Many thanks to all our supporters and community. This is going to be good.

 

Mad props to reprap.org, www.cnczone.com, arduino.cc, grbl, buildlog.org, and their giants' shoulders.

The Marines are the basic offensive unit for the Terrans in both Starcraft games.

 

To create the giant shoulder pads, I stuck standard tap pieces through the helmets and attached them to the newest style of Bionicle minifigure arm. This is the same arm piece used on the backside.

The Marines are the basic offensive unit for the Terrans in both Starcraft games.

 

To create the giant shoulder pads, I stuck standard tap pieces through the helmets and attached them to the newest style of Bionicle minifigure arm. This is the same arm piece used on the backside.

This Labour Day ribbon from 1897 reminds us what a very long time we have been advocating for workers' rights. Then, to pay for expensive industrial equipment, factory owners demanded 12 to 16-hour shifts, 6 or 7 days a week, with no sick pay or compensation for injuries, at staggeringly low wages. Trade unions, collective bargaining and progressive legislation greatly improved lives and mandated safer working conditions, saving lives. #giants'shoulders

 

Creator: Toronto Trades and Labor Council

Date: 1897

Identifier:

Format: Ephemera

Rights: Public domain

Courtesy: Toronto Public Library.

More information: (view details and larger image)

The Marines are the basic offensive unit for the Terrans in both Starcraft games.

 

To create the giant shoulder pads, I stuck standard tap pieces through the helmets and attached them to the newest style of Bionicle minifigure arm. This is the same arm piece used on the backside.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

So, we're almost at the end of 2019, with Christmas done and Boxing Day fading into the sunset as I write this blurb. I've actually not had as much down time as I thought I would this week, but whenever I have a moment I keep chugging away at things.

 

During my travels, I am often in the right place at the right time to take advantage of some great pricing on hard to find items. One such item recently came into my possession, specifically Figma 249: Kiryuin Satsuki from Kill la Kill, which I was able to purchase for $50 CAD... which from my research was a ridiculously good price given its aftermarket demand. Brag factor aside, I purchased this figure because earlier this year, I was able to secure a mostly complete Ryuko for $35 CAD, missing one clenched fist.

 

So a bit of a refresher. Kill la Kill is a series that I've never watched (surprise surprise) and is generally known to me only because of just how outlandish the costume designs for the two leading ladies is. Ryuko is already pretty skimpy, but her getup is modest compared to what Satsuki wears. The story follows Ryuko as she searches for the killer of her Father, who possess the other half of her weapon, the Scissor Blade, a weapon designed to damage enchanted garments called Goku Uniforms that are partially weaved with power granting Life Fibers, as well as absorb them upon destroying said garments. Her path of vengeance puts her at odds with Satsuki, who the student council president at Honnōji Academy, who has control over the Academy and the surrounding lands. Both Satsuki and Ryuko wear sentient garments that looks relatively normal when dormant, but when called upon to go into battle mode, well, they basically transform into the looks that the series is known form.

 

In stark contrast to the predominately black getup of Ryuko, Satsuki is dressed in a predominately white outfit, which, as mentioned, is somehow even more revealing than Ryuko's. Satsuki is a dangerous adversary even without any equipment, so the enhancements provided by her suit only make her even more unstoppable.

 

So the Figma comes with an good assortment of items, as expected. There's of course Satsuki herself, three expressions total (neutral, attacking, and smiling), her blade Bakuzan both in sheathed and unsheathed forms, the other half of the Scissor Blade that comes with Ryuko so you can form the Rending Scissors with the included joint, and the Scissor Blade in what is called Decapitation Mode used for finishing off Goku Uniforms. There are, of course, an assortments of posing and weapon gripping hands, including a left hand dedicated to gripping the sheath of Bakuzan, the typical Figma stand, and a cardboard cutout of the henchmen at the Honnōji Academy.

 

A bit of warning - the connection joint itself has a really flimsy peg that holds its cap on, and significant care should be utilized when assembling and disassembling this piece. I know this because mine broke, despite me already using the utmost care i could muster.

 

Based on what I can tell, the Figma does an excellent job at replicating the appearance of the character. Described as a tall elegant woman, Satsuki certainly appears to be more sleek and refined as compared to her counterpart Ryuko. Nowhere is this more obvious than in her face and the overall height of the figure. As with most anime models, there doesn't seem to be any significant amounts of musculature on the animation model, which means there isn't really much on the Figma either. Her curves and revealing uniform are exceptionally well captured, right down to the insanely large shoulder pads, though this does lead to some limitations that we will cover a bit later on. Overall, there really isn't much to complain about from an "accuracy" perspective.

 

Being Figma 249, the figure was built on the Figma 2.0 platform, which brought with it increased figure size and more accurate proportions. Most of the standard articulation points are present, with the unfortunate exception of a waist due to, I'm guessing, the desire to maintain the curves of the hips (Ryuko doesn't have a waist either), a fact that is not exactly surprising given that they (Max Factory) did not give Angela Balzac a waist either as it would interfere with the overall aesthetic of the figure. You're left with rotating and pivoting ankles, single jointed knees with a cut at the rear of the thigh to allow for slightly greater range of motion, hips, upper chest, standard shoulders with the ability to pull away from the body to allow for greater range of motion and bicep swivel, single jointed elbows, ball jointed, wrists, and head articulation. Extra points of articulation are present for the shoulder pads, as well as the end pieces of her hair, which take advantage of the softer plastics used on the hair to allow for some movement while at the same time concealing of these hair movement joints. As mentioned above, the nature of Satsuki's outfit causes some articulation limitations. The "suspenders" between her bust and her hips do somewhat limit the ability of the upper torso to swivel. The giant shoulder pads naturally get in the way of arm movement, though you can get around this somewhat through movement of the pads themselves. The hair itself hinders movement due to its relatively rigid nature though, again, built in design choices such as moving shoulder pads and somewhat flexible hair pieces can aid in getting some more range of motion. The big one, however, is that in order to maintain the smooth curves of her hips and butt, like with Angela this entire section is one piece, which basically means that while things look good, movement of the legs is significantly restricted, particularly with regards to moving her leg backwards.

 

Overall, you're not going to be getting too many convincing lunging poses out of this figure.

 

From a paint perspective, the figure is, as expected, beautiful. The base white and flesh tones are smoothly applied, with very little overspray or rough finishes to be concerned with. Blue and black highlights are quite crisp, though there are some weak areas that can be easily spotted such as on the wrist. Decal work is spot on. Overall, the final product is quite high quality, as one expects from a Figma.

 

Build quality is, to the surprise no nobody, is superb. All parts fit together perfectly, wit no uneven gaps. Assembly seams are well sanded and concealed by application of paint. Details on the figure come up very crisp, ranging from the strands of her hair, to her bustline, to the white armour bits that run along her spine. Even the open mouth face plate came out very nicely, further polished to a shine through the expert application of paint. The horns on her head are quite thin and seem to be fragile, so handle with care. Joints hold poses perfectly, and there are no concerns with regards to uneven limb length.

 

Satsuki may not be the most poseable Figma ever made, but thanks to the great quality control at Max Factory, she looks stunning in whatever poses you can actually get her in. It's too bad they never reissued her along with Ryuko so more people could enjoy the pairing of the two. But even alone, Satsuki makes a great addition to your "kind of NSFW" line simply due to how outlandishly awesome her getup is, and how fabulous she looks in it.

these kids in their giant shoulder pads and helmets might just be the cutest things I've ever seen.

British coins.

Newton - "If I have seen further it is by standing on the shoulders of giants"

I bought these cheap and nasty macro tubes for the camera. So I thought I'lll have a little fiddle about with them. But I didn't really have anything too exciting to test them on - So this is the best I could think of... for now.

This outfit was all together in a box, and I never saw my grandma wear this, but boy do I wish I had. If I ever need to dress up like Leslie Hall, and goodness knows I hope I do, I am all set. That shirt has giant shoulder pads too, no doubt. I can't remember the last time I saw some stirrups either.

A totally tubular evening packed with teased hair, leg warmers, giant shoulder pads and non-stop ‘80s pop music bliss.

 

Photo Credit: Heather Kennedy

www.hlkfotos.com/

Presenting my first piece of Road Swag from my out of town trip. All the way from Brandon, MB, it's Revoltech Yamagutchi 119 - Gurren Lagaan.

 

As the primary Mecha, or Gunman from the Tengen Toppa Gurren Lagaan series, Gurren Lagaan is apparently the combined form of Gurren and Lagaan, two smaller Gunmen (that's why you have the expressive face on the chest of the robot). I don't know jack about this mecha, and even I know that it's known for one thing, and one thing alone - finding new ways of shoving a spinning drill up the asses of its various enemies.

 

Things get stupid crazy when it goes through its final upgrades to the Super Tengen Toppa Gurren Lagaan form, I believe that its the size of a galaxy or something, and is renowned basically for possibly being the most overpowered Mecha in anime history.

 

But I digress... this is a figure of Gurren Lagaan in its base form.

 

The package comes with the Gurren Lagaan figure, along with four additional hands for gesturing and holding its boomerang weapon, which I believe are the sunglasses for Gurren (everything but the head of the combined form), two size of aforementioned sunglasses, an alternate yelling sculpt, a dust effect that doubles as a stand fitting under one of the feet, an alternate chest piece without the notch for fitting on the smaller sunglasses, a standard Revoltech stand with an extension piece for doing high flight poses, a drill, and a backpack for flight which is needed for Gurren Lagaan in its final form.

 

*phew*

 

I believe this set was so popular that it was one of the reissues for the Legacy of Revoltech series which saw a reissue of the Yoko Revoltech as well, albeit the movie version with additional parts.

 

First off, I know that my flash screwed it up, but if you ever get a hold of this particular release, giggle like I did, at the major type on the box, proclaiming this figure to be from "Fullmetal Alchemist".

 

I'm pretty sure it's not a bootleg - some Japanese auctions feature the same box.

 

The figure was released in 2013, and as such does show some signs of its age. They're not terrible, but they are there.

 

The overall sculpting of Gurren Lagaan is quite good, and appears to be in proportion and appearance with its anime counterpart. Paint work is typical Kaiyodo - generally not bad, but really crappy in some spots, particularly around the face. Articulation is probably where it shows the most age. The overall articulation level isn't bad, but the shoulder design and thigh design certainly make posing this figure a bit of a chore, particularly if you combine it with the tightness of the joints (both a pro and a con, I suppose). The shoulders are probably the most affected by due to those giant shoulder pads.

 

It could be the lack of bulk talking, but the articulation on Psylocke seems to be better and more importantly, more functional, though according to the back of the box I might just not be trying hard enough.

 

The flight pack is a neat piece, featuring articulated wings, but a rather haphazard set of connection points on its back. The articulated wings, as you can imagine, allow for a wide range of flying and grounded poses, naturally, when combined with the included stand.

 

I'm not sure why the drill came with a handle (my figure didn't come with a manual), but I did discover you can take the handle off and mount the drill bit directly on the wrist.. just the way it was intended. The drill bit is nicely painted, but I can't help but be disappointed due to the small size.. I suppose it wouldn't be practical given the size of the set.

 

So overall,for me anyway, it's not a bad piece at all, technical limitations and all. But this is one I was fortunate enough to get at a really good price. Posing the figure is just a bit too annoying for my tastes, unlke Figma and the SRC series. But, the design of Gurren Lagaan is certainly distinctive.. and if I'm not mistaken, there really aren't too many other options out there when it comes action figure representations of this character so it's this or nothing.

 

On to the next piece!

So with the G1 lineup nowhere near exhaustion, it makes perfect sense that Hasbro/Takara Tomy is trying things to lure in new customers. While I didn't participate in the regret that is named Raiden, I did get my hands on a MP-48 Lio Convoy, again thanks to some help from Singapore.

 

So while we here in Canada/USA and lord knows where else got Beast Machines, Japan carried on with the Beast Wars line up, and created I believe two additional series, Beast Wars 2 and Beast Wars Neo, each with a variety of toys that never fully made it over here, though through the years some repaints have appeared as store exclusives, my most favourite being the Nemesis Prime repaint of Big Convoy.

 

Like many of the Beast figures of the day, the classic Lio Convoy had a decent toy release, though the beast mode suffered from Shellformer syndrome, though to be fair at least the Beast modes looked pretty good as a result, even if articulation was crap.

 

Lio Convoy is the Maximal leader figure in Beast Wars 2. He is of course, a lion, and if you're current on your Transformers product you'll know that he's shown up in Legacy as Leo Prime.

 

It's such a random release that I'm almost positive my theory about Mainline and MP figures having some sort of concurrent development cycles is true.

 

It's an interesting toy, certainly more articulated in Beast Mode than before. The waist of the robot mode appears to be locked in this mode and as such you cannot rotate the rear legs of the lion mode. Due to the design for the front paws at the "shoulder" spot, front paws can't really spread out either. Overall, it's better than before as you have SOME options, but realistic looking pouncing and other lion type activities are, sadly, still out.

 

Lion head is certainly more anime accurate on this figure (and apparently prone to paint chipping(), and while the mouth does open like you'd expect, it' only hinges normally for the upper part of the head and not the actual lower jaw. Kind of weird but you know, I roll with it.

 

Being a more Japanese design, Lio Convoy has quite a few gimmicky attacks (probably preceded by shouting of attack names), all of which were on the previous toy. You get some embedded rocket launchers/projectile weapons (useable even in robot mod), spinning mane attack, really awkwardly placed claws (even in Lion mode they're awkward). Furthermore, the tail turns into a spear or whip in robot mode

 

Other less exotic ideas are boosters in the calves (probably for flying), Matrix of Leadership in the chest, his hand held gun the "Cybertron Buster" which I'm calling his freaking shotgun, and what is called Holder Parts, which I don't know if its canon or not, but apparently there's a little caddy for some of his looks missile/cannon parts.

 

Transformation isn't hard per se, but it feels like due to the design and of course, QC, more parts either come close to rubbing or are actually rubbing than the designers intended to. Fortunately, it isn't as bad as Megatron where I lost paint the first time I even touched it.

 

If there's a section that will annoy you, it is likely going to be the getting all the torso pieces in place. Having said that, maybe it's just me or is Takara Tomy budget cutting and making these manuals smaller and smaller, because I swear I used to be able to look at pictures and figure out what they were doing. I'm not 100% certain that I got the shoulders on properly.

 

Robot mode looks very good. Part of that is likely the fact that up until now, pretty much every figure has had a box for a upper body. Lio Convoy has a very muscular look, including the torso, so VISUALLY it is quite different, with the next closest one being Black Arachnia. Perhaps with more Beast stuff coming, especially the more stylized anime designs, we'll get more of these organic designs.

 

Articulation is... well, as you'd imagine, kind of meh overall. Legs are fine. Generally uninhibited though lacking a true ankle rotation. Dual thigh swivels are present as are double jointed knees. There's a waist, as mentioned,

 

The rest of the body is kind of where you can see the trouble coming from. The head is decent, and actually allows for some tilting. Shoulders are technically standard, but there are panels that allow the shoulder to come towards the chest. Elbows are double jointed though QC issues make it hard to access the full range of motion. Due to transformation, there's an extra joint at the wrist that allows for some tilt.

 

The giant shoulder pads on both sides, make for some challenging maneuvering. While you can technically move them out of the way to allow for proper shoulder movement, you'll only get so far before things look strange. You'd need a design where those parts are on the shoulders like Pauldrons for better articulation. The front paws of just dangling from the forearm don't help either.

 

Overall, an interesting figure in terms of design and actual choice of character. I guess the figure sold well enough that they released the Dark version of the character, but I don't know if it sold THAT well seeing how they were on clearance in Singapore.

 

Time will tell, I suppose.

   

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