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Gabe Zichermann after speaking about The Business of Fun: How Gamification Will Change Your Organization
The e-Sports and gamification Master Class will give decision makers the knowledge and competencies necessary to approach this challenge by harnessing the power of games. - More info : www.ebu.ch/contents/trainings/2016/03/e-sports-and-gamifi...
The CGIAR Research Initiative on the Diversification in East and Southern Africa, better known as Ukama Ustawi, hosted a "Ukama Ustawi Pause and Reflect Workshop" 5-9 Feb 2024 at ILRI's Campus in Addis Ababa, Ethiopia. The workshop brought together the Initiative's regional partners, other CGIAR Initiatives, and CGIAR country convenors to discus this Initiative's 2023 work and to refine its workplans for 2024. Interactive sessions fostered collaboration across the Initiative's 6 work packages, as well as with our partners and the CGIAR community working for smallholder farmers in the region (photo credit: ILRI / Ukama Ustawi / Susan MacMillan)
The e-Sports and gamification Master Class will give decision makers the knowledge and competencies necessary to approach this challenge by harnessing the power of games. - More info : www.ebu.ch/contents/trainings/2016/03/e-sports-and-gamifi...
The CGIAR Research Initiative on the Diversification in East and Southern Africa, better known as Ukama Ustawi, hosted a "Ukama Ustawi Pause and Reflect Workshop" 5-9 Feb 2024 at ILRI's Campus in Addis Ababa, Ethiopia. The workshop brought together the Initiative's regional partners, other CGIAR Initiatives, and CGIAR country convenors to discus this Initiative's 2023 work and to refine its workplans for 2024. Interactive sessions fostered collaboration across the Initiative's 6 work packages, as well as with our partners and the CGIAR community working for smallholder farmers in the region (photo credit: ILRI / Ukama Ustawi / Susan MacMillan)
Talking about Gamification in the English Language Classroom with Elaine Santos and Rodrigo Belfort (Universidade Federal de Sergipe)
How Bosch Uses Gamification to Build HR Analytics Skills
visit our website : www.appro.com.sg/
Gamification of education: the roles of collaboration & virtual identity - presenter: Brant Knutzen (SL: MrK Kas). Brant’s project is an investigation of the factors which affect the engagement and satisfaction of learners using a multi-user virtual immersive environment.
Now this was a surprise!! Briar saw herself on a slide! See the kiwi top (green) & the long red hair – that’s Briar attending Isa’s workshop at a previous VWBPE conference – this is his build about Night (1960), a work by Elie Wiesel.
For more photos, check out: www.flickr.com/photos/briar_slenz/