View allAll Photos Tagged created
A collaborative project with Anglepoise, Strong Island & The University of Portsmouth.
10 artists/designers will be twinned with 10 photographers and an Anglepoise light.
creatingbalanceproject.tumblr.com/
===========
I Love Dust - ilovedust.com/
Josh Knill - oftenhover.4ormat.com/
Living Roots bushcraft skills week at Elmdon Manor nature reserve.
Read the story behind this photo on our blog:
Can't believe I'm trying to start this the day before a crazy school year starts... but here goes!
Take a photo showing the wide open space, the great outdoors.
Closer view of the laptop and Izumi's adorable little face.
I love the sea monster mould, it's so so cute!
The doll looks EVER SO cute! And the colour changing thing sounds really cool... xD
But the price is something silly like the 1st Create-A-Monster lab... -.-
A collaborative project with Anglepoise, Strong Island & The University of Portsmouth.
10 artists/designers will be twinned with 10 photographers and an Anglepoise light.
Follow the project at creatingbalanceproject.tumblr.com/
This shoot was between artist/interior designer/garden designer and painter Will Pounds - willpounds.com/
Art Director and artist Thor Haley
[6 of 8] "Electron - un orgue à feu geant, flammes, musique électronique, et images géantes s'entrechoquent dans les airs" (Drôles de Noël, Arles)
[6 of 8] 'Electron - a giant organ of fire, flames, electronic music, and giant images clang together in the air.' The pyrotechnic show opened this year's "Drôles de Noël" Festival in Arles, France.
On June 15, 2015, Martin J. Eppler summarized research on banning brainstorming and showed experimental evidence for the value of visual alternatives that exploit the power of images for group creativity.
Held at City Hall, London, 21st January 2014. Please credit: "Pictures by Huw Evans".
More details here: www.mayorsfundforlondon.org.uk/2014/01/young-londoners-ge...
GAME GRAZY SHARES YOUR OBSESSION
Game Crazy blew up from 70 stores to 700 in two years. The logo and voice hadn’t kept pace. We overhauled their identity and created the tagline “We Understand” speaking to both the hard-core gamer (who had the obsession) and the gamer’s parent or significant other (who needed to understand the obsession and often paid for the games).