View allAll Photos Tagged coder
I’d like to present my newest frame
code name : crimson
After the steady decline of resource export, this once rich and bountiful homeworld has slipped into a dog-eat-dog battle for survival. With major corporations pulling out and labour shortages rising, many hard-working citizens have been forced to take to other means of employment.
Meet Freya. For years she was the hard working red-head cheerfully whistling a tune while she worked the port. Tasked with loading and unloading Irontex cargos, she became quite adapt at piloting her TT-04 “loader” frame.
Now, Freya barely remembers what the docks look like. The only thing she knows now is shoot first. Ditching the vertical stabilizers and re-wiring the gyro, she’s taken this old TT-04 and made it her own. Favoring the speed and agility, she’s opted to keep the armour to a minimum. loading up a combi- rifle and improved central optic, Crimson specializes in hit-and run tactics. And as a last defence, a pneumatic pile has been fastened to the forearm.
Those lucky enough to survive an encounter with Freya, will surely talk about “ghosts” or “monsters”
Claiming the grim reaper….. wears red.
I’m doing this because to use the 35mm f1.4 code on this lens will 1) conflict with my 35mm f1.2 NOKTON ASPH in lens ID, and 2) I’d have to file down the tab and I’m not doing that.
We at CodeKaroYaaro empowering every kid to become a Computer Science Expert by teaching them to develop mobile apps, gaming apps, websites, web applications and AI-Powered Mobile Apps. Gone are the days when programming languages and learning how to code was like a top-secret for kids, parents were like not to give them electronic gadgets for exploring the uses of it. And mobile phones, tablets, computers, and laptops all were kept away from kids' surroundings. By the time the technology revolution took place everything had changed from traditional to digital platforms. Now, Websites, Mobile Apps, Web Apps, Gaming Apps are part of our daily life. We all are digitally connected with social sites like Facebook, Twitter, Instagram, LinkedIn, etc. We are utilizing technology for our purpose, we should also propose opportunities for learning how to code to kids so that they can explore more into technology via our programming and coding courses. Our objective is very clear towards kids' development by teaching them programming languages, block coding, python coding, etc., and opening a new world of opportunities with fun and creativity for them. We are always inspiring our little coders for learning to code in different coding languages like HTML, Java python for kids. And we will arrange more Coding Winter and Summer Camps and coding quizzes, competitions, online quizzes, and programs for kids from time to time.
visit:- www.codekaroyaaro.com
The Girls Who Code session at the Scotts Valley branch library have been focused on programing Botley the Coding Robot.
Photo courtesy of library volunteer Sean McLean.
Taken in the exhibition
Videogames: Design/Play/Disrupt
(September 2018 to February 2019)
Videogames: Design/Play/Disrupt explores the medium since the mid-2000s, when major technological advancements, such as increased access to broadband, social media, smart phones and newly available means of making, profoundly changed the way videogames are designed, discussed and played. This change has opened the door to new voices and ideas, allowing the medium to break beyond its perceived boundaries and aspire to new horizons.
What does it take to make a videogame? Rarely seen design materials from the desks and hard drives of leading designers sit alongside specially commissioned multimedia installations to provide new perspectives and insights into the craftsmanship and inspiration behind a selection of groundbreaking contemporary videogames.
From the cinematic blockbusters of large AAA studios to the modest and often intimate work of independent designers, this section of the exhibition presents an eclectic and diverse range of voices and work from across game design. All are united by their ambitions to break boundaries.
As tools to make games have become more available and distribution has broadened, game designers have begun to engage more widely with social and political debates. The second section of the exhibition presents the work and voices of the influential game makers and commentators who are leading critical discussion and debates that challenge not only ideas about videogames and what they should be, but how this relates to society as a whole.
Online player communities connected through servers and social platforms create, collaborate and spectate together. From mind-blowing megastructures built in Minecraft to the vast array of fan art that embraces and extends beloved virtual worlds, their work sees them transcend the role of the designer to democratise design on a vast scale. A large scale immersive installation in this section celebrates the dazzling imagination and creative chaos shown by videogame players.
From the online to the offline the playful exhibition finale looks to the rise of a new DIY arcade scene. Handmade arcade cabinets and interactive installations of spectacle and performance provide a punk alternative to the traditional arcade space that playfully reminds us of the social power of videogames.
[V&A]