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First result of playing with the new Black Dragon viewer:
bitbucket.org/NiranV/black-dragon-viewer/downloads/
Photo taken at Hotel del Salto:
Not only in the real world, but also in Second Life, organic agriculture is not just a term for us but a motto that we adhere to. With us, all animals have freedom of movement to be able to meet their need for movement unhindered. Regardless of whether it is the cattle that can go back and forth between the barn and the pasture as they like, or the chickens that also have free space. The cows can graze in the pasture at any time and only get the best additional feed that was produced according to the strictest requirements for organic farming.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
Oh how good are freshly harvested vegetables from your own vegetable patch. It tastes 1000 times better than the vegetables from the supermarket and if you care for it so you have fresh vegetables over the entire warm season. Because you know what you have and enjoy it.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
We are pleased to announce that the realistic replica of the Gosau municipal office has now been completed. The entire renovation and realistic design of the Gosau Dachstein West region has now been successfully completed. We thank everyone who helped implement this project in 1 3/4 years. Special thanks to Anna (Acc .: Annabell Brandenburg) and Peter (Acc .: Petra Ireto) who did the main work in this project and who designed and built the buildings according to the real model. Thanks also to Tiberius Haifisch for the Avanti petrol station and the stable on the Müllerhof, as well as to Firefighter Frimon from the company F-Guard for the emergency center in Gosau and to all the countless companies we bought from to make Gosau what it is now is.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
As some may have noticed, sustainability is very important to us, also here in Second Life. That is why we reforest wherever we take wood. In this way we can ensure that if one day our children take over the regions, they will also find healthy and naturally grown forests. This was made possible thanks to a script that our good friend Papperle Papp wrote exclusively for us. So the fir trees that we bought from Botanical grow at a natural pace year after year and will one day have grown into a healthy forest.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
Once again the ice saint Pankratius lived up to his name and came to the Zwieselalm with frost and snow. Let's hope that Sophie means better to us and stays dry this year, otherwise it means 40 days of rainy weather.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
In mid-June, it is finally time to drive the cows to the alpine pasture, so that they can eat fresh high alpine grass over the summer months and so can give the alpine milk, which is so popular with everyone. Until September 12, the cows now stay on the high pasture and enjoy the beautiful summer months on the alpine pasture. Please note, however, that cows are not cuddly toys and please keep your distance from them. Dogs should also be kept on a leash. This is the only way that humans and animals can easily get through the alpine season.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
The time has come again to cut the grass to get hay for the winter. The weather is good, and thanks to the HMC agricultural technology that has proven itself over the years, we can start cutting grass. So our cattle always have the best hay, even in winter, to give us the best milk for it.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
Late summer has started and the weather is slowly becoming more autumnal. The temperatures are slowly falling and it is getting rainy more and more often. For us in the mountains this is an unmistakable sign that autumn is approaching. Now it's time to use the last nice days to bring in the last hay and maintain the equipment. On the alpine pasture, it is now time to transport the last summer items down into the valley so that we can drive the cows down into the valley on September 12th and celebrate this at the traditional cattle drive festival.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
After about 3 months of construction, the time has come and the new farmhouse of the Mueller family, based on the real model, has been completed. We would like to thank our builders Peter and Anna most sincerely for this first-class building in which we will now feel just as comfortable as in our real one.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
The First May Festival is prepared and we cordially invite you to the traditional May Day festival of the Gosau am Dachstein community. On May 1st, between 9 a.m. and 8 p.m. CEST, we look forward to celebrating with you and dancing around the maypole. The team at the Gosau village shop and the voluntary fire brigade in Gosau provide food and drink. We hope you enjoy the Gosau May Festival.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
Now the time has finally come and we are starting the last renovation phase in the Gosau region. It is planned that in the next 4 weeks both the municipal office and the police inspection will be demolished and exchanged for realistic buildings. Unfortunately, it is necessary to block the sidewalk for pedestrian traffic between the police inspection and the Sprtstadl and to divert it to the opposite side of the street. We ask you to observe the blocking measures, as this enables us to work quickly and effectively.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
There is nothing better than heating up the grill after Sunday church and enjoying lunch in the garden. Freshly grilled steaks and a delicious salad are exactly what makes Sunday lunch more beautiful.
The train to Gosau is already waiting for you maps.secondlife.com/secondlife/Gosau%20Dachstein%20West/1...
We have activated a realistic 24 hour EEP day cycle that corresponds to the real weather and the time of day (GMT +1). To take full advantage of these settings, please use the Second Life Viewer, which you can download at secondlife.com/support/downloads/ or the current Black Dragon Viewer you can download at bitbucket.org/NiranV/black-dragon-viewer/src/Black%20Dragon/ or the latest Version of the Kirstens Viewer you find on sourceforge.net/projects/kirstensviewers/ .
To follow our Activities and News join our Group www.flickr.com/groups/14679332@N21/ .
A new motherboard for the 30 year old Tandy TRS-80 based on a Teensy++. The old one had died, but the LCD and keyboard were still perfectly functional. I've built a new interface board that can drive the ten HD44102CH bitmap display drivers with both line drawing and a 5x7 font, and scan the matrix keyboard. Currently it shows up as a "vt100-like" USB serial device, but could function much like the original Model 100 with its own file editor and programming language.
More details: www.nycresistor.com/2013/01/06/trs80-model100-upgrade/
Source code: bitbucket.org/hudson/model100/src
"Vector" display of the Adafruit logo on an oscilloscope. Source code; the image is converted to an XBM and then drawn as a series of 256x256 points using two R2R DACs on a Teensy. More details: www.nycresistor.com/2012/09/03/vector-display/
Improved the status bar script and cleaned up the config:
bitbucket.org/jasonwryan/eeepc/src/2899f0a8a03f/.config/w...
So this is an early alpha release of py2FaceR. My first open source app.
I have a lot to learn...
This is a command line utility to sync the facial recognition data from the desktop version of Picasa to Flickr. Makes tagging people in photos with the location of their face a lot faster.
flickr app page: www.flickr.com/services/apps/72157625884586178/
source code: bitbucket.org/paulcollinsiii/py2facer/src
docs: py2facer.rtfd.org
If anyone wants to add/re-write/steal/berate the code for WavelengthPro then I made the repo public: WavelengthPro Code.
Top left: Original (fullspec D70 with green filter)
Top right: Colour-Space mixed to look normal. Also Cloud-Balanced.
Bottom left: 100% Colour Pure to a custom colour palette.
Bottom right: Adjustments: Inverted 'a' channel of CIE Lab, decreased 'saturation contrast' and increased contrast.
Shell is generally the way to go, but for humans who need a holding hand, these web apps and GUI apps should help jump start the process.
1 2
3 4
1. Github is the leading platform for git repo’s. Public repo hosting is free. Private repo hosting costs $. Many open source projects host on GitHub. Great community. Recommended for public repo hosting. github.com
2. BitBucket is a clone of github. One can argue whether it is in fact unethical that they do that. But BitBucket supports free private hosting so SML uses it also. In recent years BitBucket has been gaining traction in the Python community. Most notably the flask framework is hosted on BitBucket and not Github. Recommended for free private repo hosting. bitbucket.org
3. SourceTree is a free GUI client for git repo browsing and tracking. It is arguably the best free app available on the OSX. Its UI can use a work over, but again you can’t beat its price. Recommended for free GUI repo browsing. www.sourcetreeapp.com/
4. Kaleidoscope is not really a git-specific app, but it is a pretty GUI client for diff’ing. Recently updated, the new version now supports 3-way-diff, image diff, folder digg and other enhancement. Recommended for casual as well as serious users. kaleidoscopeapp.com
To learn git, there is a free book written by Scott Chacon and published by Apress: Pro Git licensed CCBY. Printed version also available from Amazon. git-scm.com/book
/ SML.20130127.SC.Tools.Git.OSX.Opinions
/ #SMLScreenshots #CCBY #SMLOpinions #SMLUniverse #SMLLove #SMLRec
/ #screenshots #git #scm #github #bitbucket #sourcetree #Kaleidoscope #nerds #free #opensource #recommended #Mac #OSX #apps #nerds #geeks #books #tools #edu
The Wiimote uses I2C to communicate with the extensions. Here is the pin-out of the connector so that you can connect to an Arduino or a Netduino.
Connect VCC (red) to 3.3V, GND (black) to ground, SDA (green) to analog 4 and SCL (yellow) to analog 5. You can ignore DEVICE DETECT (white).
To connect, you can stick in wires (like I did on other pictures) or use a simple adapter like this one todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-...
There should be 2.2K pullup resistors for both SDA and SCL.
You can use HydraMF, my open-source library for .NET MF. Binaries are available on Nuget (nuget.org/packages?q=hydramf) and source code on Bitbucket(bitbucket.org/aalmada/hydramf/).
Today we have a pair of sites focusing on games to solve genetic and
genomic analysis problems with blended crowdsourcing gaming approaches.
[image: Inline image 1]
Phylo:
Phylo is a project from McGill University with some pretty heavy duty
science behind it.
In their words:
"The comparison of the genomes from various species is one of the most
fundamental and powerful technique in molecular Biology. It helps us to
decipher our DNA and identify new genes. Though it may appear to be just a
game, Phylo is actually a framework for harnessing the computing power of
mankind to solve the Multiple Sequence Alignment problem."
Phylo is delightfully open source, with a Github site that not only shares
the code but also the data, analysis, and also solicits language
translators to bring the project to an international audience. Depite being
originally released in 2010 it is still a very active project with ongoing
support and recent updates to the code.
Phylo Code:
Phylo Data:
phylo.cs.mcgill.ca/contribute/results.html
Phylo Translation:
phylo.cs.mcgill.ca/contribute/translate.html
[image: Inline image 2]
Gene Games:
Gene Games is from Andrew Su's lab at Scripps Research Institute, with an
active team. Most recent presentations, blogposts and visible contributions
have come from Benjamin Good, so keep an eye out in the future for his
contributions.
Gene Games is not just one game, but right now four, and who knows what
will happen in the future. These seem to more educationally focused for the
most part, but not entirely.
GeneESP:
sulab.scripps.edu/GenESP/fluid.htm
"You and your partner see the same disease; each of you must guess what
genes your partner is typing."
I'm guessing this one is less of a citizen science or crowdsourcing game
and more entertainment for the geeks on their team. I suspect not very many
people would have the requisite genetic background to see a disease and be
able to start typing the genes involved.
Dizeez:
"The Rules:
You are shown one gene name
You are also shown five diseases
Pick the disease that is linked to the gene to get points
Get as many points as you can in one minute"
Again, more on the educational side, but assuming a fair amount of
knowledge. I could see this being useful in teaching college level
students, possibly even as an end of term assessment exercise.
The CURE (Play Games, Defeat Cancer):
This seems to be the main game, using crowdsourcing to deduce science rules
within the data. Each "Mission" seems to be devoted to specific questions
and challenges. The current one (Round 3) is devoted to predicting breast
cancer prognosis, a very worthy goal!
In their words:
"The Cure is a serious, biology-based card game. Assemble the best hands
and you can win - just like poker. The challenge with The Cure is that we
don't know the rules yet! Until you play, we can't tell you if you have the
equivalent of a royal flush or a pair of 2s. By playing the game, you will
be both teaching and learning the rules of nature."
This is also an open source project, with code hosted on Bit Bucket.
Code:
Last but not least, Mobianga!
Mobianga:
genegames.org/games/mobianga/index.html
Mobianga is a fascinating game developed by 17-year-old Nishant Mandapaty
to test gene-disease annotation.
"In Mobianga! you are presented with a series of genes and asked to find
diseases that they are associated with. You score points based on the
quantity and quality of the associations you suggest."
Now, aside from the fascinating story behind the development of the
project, part of what excites me about this game is that it is so
accessible to medical librarians and people with almost any kind of
healthcare background.
"If you know anything about genes and their relationship to disease or are
capable of using resources like OMIM, PubMed, and Google find such
information he needs you to play a few games! "
Hey! That's me! I can do that. And pretty much most of the people I work
with. This could be an awesome office party some day, or maybe a special
episode of the #medlibs Twitter chat, or a party at the annual MLA meeting
... Evidently, they already thought of getting conference attendees to
compete since they were offering prizes to people playing the game at the
recent American Society of Human Genetics annual meeting.
Read more here in this post from their blog.
Gene-disease annotation with Mobianga
Turns red if more than 1 Liter has been used. (Arduino + Neopixel + Flow sensor + LiPo)
www.instructables.com/id/Augmented-Water/
bitbucket.org/tamberg/waterhack/raw/tip/2014/AugmentedWat...
Today we have a pair of sites focusing on games to solve genetic and
genomic analysis problems with blended crowdsourcing gaming approaches.
[image: Inline image 1]
Phylo:
Phylo is a project from McGill University with some pretty heavy duty
science behind it.
In their words:
"The comparison of the genomes from various species is one of the most
fundamental and powerful technique in molecular Biology. It helps us to
decipher our DNA and identify new genes. Though it may appear to be just a
game, Phylo is actually a framework for harnessing the computing power of
mankind to solve the Multiple Sequence Alignment problem."
Phylo is delightfully open source, with a Github site that not only shares
the code but also the data, analysis, and also solicits language
translators to bring the project to an international audience. Depite being
originally released in 2010 it is still a very active project with ongoing
support and recent updates to the code.
Phylo Code:
Phylo Data:
phylo.cs.mcgill.ca/contribute/results.html
Phylo Translation:
phylo.cs.mcgill.ca/contribute/translate.html
[image: Inline image 2]
Gene Games:
Gene Games is from Andrew Su's lab at Scripps Research Institute, with an
active team. Most recent presentations, blogposts and visible contributions
have come from Benjamin Good, so keep an eye out in the future for his
contributions.
Gene Games is not just one game, but right now four, and who knows what
will happen in the future. These seem to more educationally focused for the
most part, but not entirely.
GeneESP:
sulab.scripps.edu/GenESP/fluid.htm
"You and your partner see the same disease; each of you must guess what
genes your partner is typing."
I'm guessing this one is less of a citizen science or crowdsourcing game
and more entertainment for the geeks on their team. I suspect not very many
people would have the requisite genetic background to see a disease and be
able to start typing the genes involved.
Dizeez:
"The Rules:
You are shown one gene name
You are also shown five diseases
Pick the disease that is linked to the gene to get points
Get as many points as you can in one minute"
Again, more on the educational side, but assuming a fair amount of
knowledge. I could see this being useful in teaching college level
students, possibly even as an end of term assessment exercise.
The CURE (Play Games, Defeat Cancer):
This seems to be the main game, using crowdsourcing to deduce science rules
within the data. Each "Mission" seems to be devoted to specific questions
and challenges. The current one (Round 3) is devoted to predicting breast
cancer prognosis, a very worthy goal!
In their words:
"The Cure is a serious, biology-based card game. Assemble the best hands
and you can win - just like poker. The challenge with The Cure is that we
don't know the rules yet! Until you play, we can't tell you if you have the
equivalent of a royal flush or a pair of 2s. By playing the game, you will
be both teaching and learning the rules of nature."
This is also an open source project, with code hosted on Bit Bucket.
Code:
Last but not least, Mobianga!
Mobianga:
genegames.org/games/mobianga/index.html
Mobianga is a fascinating game developed by 17-year-old Nishant Mandapaty
to test gene-disease annotation.
"In Mobianga! you are presented with a series of genes and asked to find
diseases that they are associated with. You score points based on the
quantity and quality of the associations you suggest."
Now, aside from the fascinating story behind the development of the
project, part of what excites me about this game is that it is so
accessible to medical librarians and people with almost any kind of
healthcare background.
"If you know anything about genes and their relationship to disease or are
capable of using resources like OMIM, PubMed, and Google find such
information he needs you to play a few games! "
Hey! That's me! I can do that. And pretty much most of the people I work
with. This could be an awesome office party some day, or maybe a special
episode of the #medlibs Twitter chat, or a party at the annual MLA meeting
... Evidently, they already thought of getting conference attendees to
compete since they were offering prizes to people playing the game at the
recent American Society of Human Genetics annual meeting.
Read more here in this post from their blog.
Gene-disease annotation with Mobianga
The PROMDate requires only a Teensy++ 2.0, a ZIF socket and four short wires to build a very flexible device for reading five volt ROM, EPROM and EEPROMs in DIP packages up to 40 pins. Any combination of address and data widths are supported, as well as constant high and low pins for various output enable, chip select, etc lines. Unlike earlier versions, no bread board wiring or jumpers are required since all pins are mapped in software to allow on-the-fly changes between different chip families.
Full source: bitbucket.org/hudson/prom/
Sycamore, Illinois
United States
Asahi Super-Takumar 55mm/2
Processed with ART, a fork of the open source RawTherapee:
bitbucket.org/agriggio/art/wiki/Home
The lens flare is not artificial. The lens is a screw mount Pentax lens dating from 1965:
lens-db.com/asahi-super-takumar-55mm-f2-1965/
The only smaller lenses I have are for micro four thirds. And not all of them are smaller...
The 35-bit tags weren't reading consistently, so I added a capacitor to help keep them running during the FSK cycles. The code now has proper headers and manufacturer codes for the longer tags: bitbucket.org/hudson/rfid/commits/1636e2adcbc5ef663dc7ae3...
Captured on January 15th, 2018 from a Bortle 7 zone.
Equipment:
* Meade ETX-125EC (**a 1900mm f/15 telescope!**)
* Orion Sirius EQ-G
* ZWO ASI1600MM-Pro
* ZWO EFW 8x1.25"/31mm
* Astronomik LRGB Filters- 31mm Mounted
* (Guiding equipment was attached but for some reason the ASI120 refused to communicate with my computer)
Acquisition: 1 hour 57 minutes (Camera at Unity Gain, -20°C)
* L- 138x30" (1h 23m)
* R- 32x30"(16m)
* G- 32x30" (16m)
* B- 32x30"(16m)
* Darks- 30
Capture Software:
* EQMod mount control. Captured using [N.I.N.A.](bitbucket.org/Isbeorn/nina/overview) ~~and PHD2 for guiding and dithering.~~
[PixInsight Processing:
* BatchPreProcessing
* Blink
* StarAlignment
* ImageIntegration
* DynamicCrop
* DynamicBackgroundExtraction
* Luminance:
* TVGDenoise
* MultiscaleMedianTransform
* HistogramTransformation
* StarMask
* MorphologicalTransformation to shrink stars
* RGB:
* LinearFit to green
* PhotometicColorCalibration
* HSVRepair
* ArcsinhStretch
* LRGBCombination with Luminance
* MultiscaleMedianTransform for slight sharpening
* ACDNR
* CurvesTransformation
* DarkStructureEnhance
* LocalHistogramEqualization
* Annotate
PROMdate now supports reading not just PROMs, but AVR chips via ISP as well (as documented in app note AVR109). After further tests, the Mega8 doesn't require the additional power connection in read-only serial programming mode.
The first chip tested was a random one from NYC Resistor and turned out to contain code written by a friend.
> r0
00000000 3B B2 53 52 51 50 4F 4E 4D 4C 4B 4A 49 48 47 46 ..SRQPONMLKJIHGF
00000010 45 44 43 04 09 0E 70 68 6F 6F 6B 79 1C 53 74 65 EDC...phooky.Ste
00000020 70 70 65 72 20 43 6E 74 72 6C 12 10 FF 00 EB 43 pper Cntrl.....C
00000030 00 01 00 09 12 01 00 0A 04 00 00 00 11 1F CF D4 ................
Dumping a bunch of random M27Cxxx PROMs found at NYC Resistor with PROMdate, a USB enabled ZIF socket. Full sources are posted at bitbucket.org/hudson/prom/ and here is a guide to why you might want to preserve ancient chips.
Two test boxes generated by my new no-glue, no-screw laser cut design. Source code for the SVG generator: bitbucket.org/hudson/boxer/src/tip/boxer
Programmed using ManiacBug's Mighty-1284P Arduino core and the Ethernet52 library.
The small stripboard adapter plugged into the FTDI adapter is one I made a while ago for programming some ATmega328/RFM12B sensor boards, it has a 3V3 regulator and the capacitor and pull up resistor required for reset.
Next step is to add an RFM12B.
A rainy Sunday project with the kids...
Video at vimeo.com/40416119
Uses HydraMF, my open-source library for Netduino. Includes drivers for Nunchuck and servos.
Binaries are available on Nuget (nuget.org/packages?q=hydramf) and source code on Bitbucket(bitbucket.org/aalmada/hydramf/).
The PROMDate requires only a Teensy++ 2.0, a ZIF socket and four short wires to build a very flexible device for reading five volt ROM, EPROM and EEPROMs in DIP packages up to 40 pins. Any combination of address and data widths are supported, as well as constant high and low pins for various output enable, chip select, etc lines. Unlike earlier versions, no bread board wiring or jumpers are required since all pins are mapped in software to allow on-the-fly changes between different chip families.
Full source: bitbucket.org/hudson/prom/