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For this, I decided to mess a bit with 3D, which is something I really love. I created a basic terrain on Blender, dropped some geometry, a rough character and simulated cloth being blown by the wind. Did some lights, render and dropped into Affinity Designer, where I adjusted the composition and sent to Artrage for the paintover and then back to AD for final adjustments.

Affinity Farm grows vegetable seed on contract. These squash plants are pollinated by hand to prevent hybridization due to cross pollination by bees.

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