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slurl.com/secondlife/Mont Saint Michel/76/28/21

 

This sim is a one-to-one recreation of the world famous tidal island of Le Mont Saint Michel off the coast of Normandy in northern France. The creator of this sim is Moeka Kohime, a graphic designer from Japan.

 

The island was consecrated to the Archangel Saint Michel in 708 AD and is famous for its Benedictine abby, a 13th century Gothic masterpiece, towering over 500 feet above the sea.

 

Mariko Nightfire writes extensively about this sim here mariko-nightfire.blogspot.com

When you are up all night and dont know what to do , the first thing i do is clean the heck out of my house :D

secondlife://CLUB%20OF%20FRIENDS/26/137/22

'We will keep each other's secrets...' For Alexi and Axel! <3

... until I took SEVERAL arrows to the head, and still kept coming, and I saw the fear in the archer's eyes, and drank his shivering soul as I cut him down with one mighty swing of my horrific enchanted Soul-Trapping Curved Sword... now they call me 'Ma'am"

try it out in your browser, it's really awesome

The Mermaid Bash dance party at The Boiler Room

secondlife://Le%20Monde%20Perdu/151/61/23

I got dressed for 2023 Halloween Shop & Hop by lazily recycling elements of a former look and adding in more casual elements for the "young elemental fairy out for a day of autumn shopping" vibe.

 

Imagine my surprise, I show up at the event and I match perfectly. More photo ops! lol

 

The 2023 Halloween Shop & Hop is on NOW and runs until November 5th 2023.

 

Go find a costume!

  

So does this count in my giddyups in There? I haven't gotten Julian before :O

Photos from the SL8B (Second Life 8th Birthday Celebration)

This spot just didn't do it for me.....

 

So I spent some time playing around with gestures instead and learnt how to shrug my shoulders.

secondlife://TERRAVIA%20ISLAND/145/149/25

Sistine Chapel Recreation project at Vassar College. One of the Raphael tapestries that orginally decorated the chapel. All were destroyed or looted during the Sack of Rome in 1527.

This is how I reconstructed the runways and taxiways.

 

Each runway is constructed by a row of square prims (in this case 20x20m at left and 25x25m at right)with default scaling at 1.0x1.0. This allows the builder to scale the runway up or down by changing the size of the squares and (assuming you have the correct option ticked) the textures will scale to that. This works because there's an expected order of those textures and standard appearance.

 

The taxiways are different. Each non-curve starts as a 10x10m, but texture scaling is planar at a scale of 0.1x0.1. If you want a longer straight you just pull the prim longer.

 

There's a sharp curve that does a 90° turn in a 10x10m prim, but I also created a set of gentler curves by putting the straight texture on top of a torus and having it run in a circle instead. You have use default scaling on the text (1.0 on the width, any reasonable number on the length), and adjust the size of the hole in the middle to match a 10m wide straight. Then it's just a matter of fiddling with B and E in the Path Cut.

 

The beauty of this technique is that it should work fine with regular roads and streets as well. No doubt this is reinventing the wheel for the umpteenth time, but it works.

secondlife://A%20LOVE%20PROJECT/240/81/785

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