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Twilight on the old wooden dock; the planks creak beneath my feet. It is very quiet. Ahead I see a mysterious cave with flickering, colored lights. Should I explore?

 

[Cat Boccaccio is a RL trained artist whohas been a photographer in Second Life since 2007, specializing in the sensuous and realistic. Visit Cat's Beach Gallery inworld., and check her profile picks for current exhibits.

This yoga area is hard to find in Euphoria Falls but if you do it is worth it! Clue... go through the cave in the mountain.

 

maps.secondlife.com/secondlife/Euphoria%20Falls/124/147/69

This actually started as a brownstone, by Chic Aeon (Kitely Market ) I did some editing and combining of three of the builds - now it's the High School of Raven's Reef.

at WeeFolks of IW Hub Party - June 12, 2016

The Mermaid Bash dance party at The Boiler Room

my wizardly self :P

Free to play, the game is already available for download at www.planet51online.com

 

The game is based on the computer-generated animated movie Planet 51, developed by Zed Group’s sister company Ilion Animation Studios. Planet 51 is scheduled for wide cinematic release on November 20th, 2009 in the USA and subsequently in over 170 countries across 5 continents.

2014-07-04 Xenia goes shopping video.

Taken in Alife Virtual grid @ Ancient Egypt

www.alifevirtual.com

Sally's Rez Day after party in the underwater ballroom of open air

 

Visit this location in Second Life

Our students Chantelle and Nisreen at the Master of Arts in Digital Technologies for Language Teaching collaboratively reflect on their experience on doing activities on an online Virtual World. Read their thoughts:

  

When we entered Small worlds, we had a lot of questions about its nature and application as an educational tool in language classrooms. In the beginning we were confused with the so many avatars appearing and disappearing, and then we got engaged creating our own avatars. Our 3D lifelike avatars were reflecting our own identities, their looks, style; even the nicknames were very similar to us in real world.

 

During the session, we were thinking about our students all the time, about the affordances and shortcomings of Small Worlds. We started realizing how the anonymity related to avatars could really help reluctant students to reduce their language related anxiety. Although there is no opportunity for expressing emotions and reactions properly, yet there is some sense of real immersion and tempting engagement in these worlds. Moreover, Small Worlds can be effective in creating a community of people sharing ideas collaboratively. As for us as students in Small Worlds, we were relaxed, happy, and most importantly did not feel the time. It was so real and engaging!

the build is progressing, must do some more work in Second Life now as well...

I am a sparkly and a pink starburst!

once upod a dream before

now we've come right back for more...

 

it's good to reflect with nostalgia but then turn our eyes to the bright future!

Un breve video del Museo del Metaverso dall'esterno. A short video of the Museo del Metaverso, from outside.

Absorbing the soul of a slain dragon - glow = 30

After having set up the server platform so that other people can connect to it (OpenSim Test) and created a new avatar named Wangxiang Tuxing

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