View allAll Photos Tagged Rendering

InWorld Store Location: maps.secondlife.com/secondlife/Lake%20Mountbatten/68/135/25

 

CLICK FOR MP

 

*************************************************************************************

IN ORDER TO SEE GROUND TEXTURES IN THEIR BEST VIEW, PLEASE SET "SCALE OF TERRAIN TEXTURES RENDERING" TO 5! THIS IS VERY IMPORTANT. THIS IS INFO FOR FIRESTORM USERS ONLY.

CNTR+P --> RENDERING --> last lane on the bottom

*************************************************************************************

Vita's Decor and Design Website

I do not even know how I created this but I guess it is not important. I am pretty sure was probably in Topaz.

Happy Slider Sunday

The beetles are 3.5 to 4.5 millimeters long, They have a great variety of color forms: well over 100 color and pattern variations. Some of these color forms differ to the extent that at first they were thought to be separate species.

The background coloration ranges from cream through yellow to light orange, but not red. Usually there are 14 black, almost rectangular spots on the elytra, but only rarely are all of these spots separate from one another. Most commonly, several of the spots are fused into larger markings, particularly along the midline, where they often create a shape resembling an anchor, sometimes fusing to such an extent that the yellow disappears almost completely, rendering the body almost entirely black except for 12 pale yellow spots.

The pronotum is whitish or pale yellow, with four to eight black spots. The antennae and legs are yellowish-brown.

Capturing the last light in Azkorri beach

Fresh rendering of this photo to be used for a contest entry: An iconic African scene -- water, land and sky; acacias and grass; Masai giraffes and lesser flamingos -- in Serengeti National Park, Tanzania. Small detail in the lower middle-ground is a gray heron. I leveled the photo against the waterline, so the horizon is at its natural angle; the image is not crooked. Finally, it think the flatness and foreshortening of a landscape photo taken with a long telephoto is rather painterly. I'm reminded of 19th Century American painter Edward Hicks' "Peaceable Kingdom" paintings. ©2019 John M. Hudson | jmhudson1.com

Generated By Midjourney V6

 

---

 

**Prompt :**

 

Macro cinématographique ultra-réaliste d’une fine branche florale couverte de gouttes de rosée parfaitement sphériques, scintillant comme des bijoux de cristal au lever du soleil. Chaque goutte agit comme une lentille naturelle, réfractant la lumière dorée et révélant des reflets irisés et des micro-détails botaniques. Profondeur de champ extrêmement faible (bokeh crémeux et lumineux), arrière-plan floral rose et pastel totalement flou avec cercles de confusion doux et oniriques. Éclairage backlight chaud avec rayons volumétriques traversant la scène, micro-reflets spéculaires très nets sur les surfaces liquides.

 

Texture hyper détaillée, netteté chirurgicale sur la goutte principale, aberrations chromatiques subtiles, rendu photoréaliste 8K HDR, style photographie macro professionnelle, objectif macro 100 mm f/2.8, ISO 100, vitesse rapide. Atmosphère poétique, éthérée et printanière, palette douce rose-or-champagne, contraste délicat, rendu cinématographique haut de gamme, global illumination, ray tracing, focus stacking naturel.

 

**Mots-clés optionnels :** hyperrealistic, cinematic lighting, macro photography, shallow depth of field, dreamy bokeh, photoreal, ultra detailed, volumetric light, spring mood.

  

---

 

**Prompt:**

 

Ultra-realistic cinematic macro shot of a delicate flowering branch covered in perfectly spherical dew droplets, sparkling like crystal jewels in the warm sunrise light. Each droplet acts as a natural lens, refracting golden light and revealing intricate botanical micro-details. Extremely shallow depth of field with creamy luminous bokeh; soft pink pastel floral background fully blurred with dreamy circles of confusion.

 

Warm backlighting with subtle volumetric sun rays passing through the scene, razor-sharp specular highlights on the liquid surfaces. Hyper-detailed textures, surgical focus on the main droplet, subtle chromatic aberration, high dynamic range 8K photorealistic rendering.

 

Professional macro photography style, 100mm macro lens, f/2.8, ISO 100, fast shutter speed. Ethereal poetic spring atmosphere, soft pink-gold-champagne color palette, delicate contrast, high-end cinematic grading, global illumination, ray tracing, natural focus stacking.

 

**Optional keywords:** hyperrealistic, cinematic lighting, macro photography, shallow depth of field, dreamy bokeh, photoreal, ultra detailed, volumetric light, spring mood.

 

---

 

--v 6 --style raw --ar 3:2 --q 2 --s 75 --chaos 5 --weird 0 --uplight

   

Our guess is that this was a rendering facility of some kind. The building at the side looks occupied..

 

Apologies for adding this late but here's the definition in Dictionary. Com;... Rendering Works - (used with a singular verb) a factory or plant that renders and processes livestock carcasses into tallow, hides, fertilizer, etc

Pale renderings of life. The eerie quiet world of dense fog.

Art for its own sake can be a rewarding experience. The photo has the appearance of an artful rendering with brush strokes, and parameters. The dark shadows and various colours, are struck by an interuption of bright light.

 

This is however, part of a stream in Cliff Gilker park. Absent of much rain as of late, there is less flow, and the scene takes on an almost stranded look.

Rendering machine is so

popular in Japan, you can find one even in the mountain

Out with Kevin on Sunday morning for some early shooting. A painterly rendering with motion blur with the shadow/light forest view!

Trying something a little more off beat than just straight photography with this.

Early 1970s, Oldsmobile "Collonade" A-body variation

Ok....my first sketches are always rough, just playing with an idea. I refine it a little bit before I start the rendering. Then on tracing paper I very lightly will start with a single center line to use as a reference. I also draw a center line on my rough sketch to compare. The rough sketches are just a tad bigger than actual size but the rendering will be at least 3 to four times actual size. All first lines are drawn as lightly as possible.....and with a .3mm pencil that I keep fine sanded to a needlepoint. I use an eraser shield and an eraser a lot....but try to draw lines only once (ha!). I use a compass whenever a clean large circle or an arc is called for. I use plastic templates for smaller circles or arcs. I use a steel straight edge and have several french curves on hand. I try and keep my grubby, oily hands off the paper by covering areas already drawn with another sheet of clean paper. When all the lines are lightly drawn just the way I want them, I erase whatever extra marks I can find and air blast the residue off. Then I darken all the lines. Then I shade it. Then I hit the whole thing with the eraser again, and air blast it. Then I apply a very light spray of "Aussie Instant Freeze" hair spray. Now it's time to paint the back. With fine sable brushes I first paint only the areas which are "gold", being very careful not to go outside the lines, hee hee! Dry it thoroughly. Then I rather sloppily apply the other colors quickly so as not to disturb the gold layer. Dry thoroughly. For this job I then also returned to the front and applied tiny smudges (without any rubbing or blending) of a day-glo green oil pastel to the green stones for highlights and green, orange and a little blue for the opal's play of color. For this back-painted rendering to be successful, you must use at least tracing paper......but vellum is uber nice! From there on it's photoshop for color-enhancement and more cleanup. But the images above are how far I get by hand.

3D rendered version, by yours truly. A carbonated soft drink mix processor (left) and ammonia chiller (right) for cooling the mix before piping to the can or bottle filler. (The color of the rendering was chosen randomly.) All rights reserved - do not copy or download, please!

Hello everyone! Just per usual, another room I've put together... Soon I'll be finishing up with a client project so I'll post those rooms up sometime next week.

 

I was jamming to this tune while creating this scene - www.youtube.com/watch?v=GvmKxDcO8vU

 

www.jackhanbyinteriors.com/

Another sneak peek of the cafe and bakery building I'm working on. Computer rendering but only existing bricks/colors were used.

Beautiful fractal. Our busy lives pass us by as we render it away. :)

In optics, a caustic or caustic network is the envelope of light rays reflected or refracted by a curved surface or object, or the projection of that envelope of rays on another surface. The caustic is a curve or surface to which each of the light rays is tangent, defining a boundary of an envelope of rays as a curve of concentrated light.

 

We're Here visiting Caustics

Yes, that is how it's done in Mongolia. We ate this ram to celebrate my two families coming together (American and Mongolian).

My host father is in the canary yellow shirt. My little host sister, Otka is as amazed as I am.

 

I am drinking a Borigo beer, which is a great local brew for casual consumption in the countryside. Label out for photo!

Tangled FX 2.1 (6 січ. 2016 14:53:02)

Fibers Smooth preset

When the photo is not good you can make a painting of it, possibilities are endless

Thanks for the visit have all a nice day

Chevrolet Camaro concept rendering created Nov. 2005 in Adobe Illustrator CS and tweaked in Adobe Photoshop CS.

 

I created this for a design competition in 2005 before the actual Camaro concept was revealed in January.

 

This is the original color used for the contest.

rendering showing the atrium space of an office design competition i participated in. The concrete floor curls up to create the reception desk, while the wood slat ceiling folds down behind the desk to create the wall and floor.

Dark Souls - 5K rendering and graphics enhancements via DSFix 2.2, timestop; jim2point0's CE table /w freecam; K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5.1 w/ Kyo's Luma shader and InjFX postsharpening.

1 3 4 5 6 7 ••• 79 80