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13th MAY, LONDON -Dmitry Buzdin talks on approaches and solutions from real projects on how to integrate GWT and JavaScript and get the best out of both technologies. See the SkillsCast (Video, code, slides) at: skillsmatter.com/podcast/ajax-ria/google-web-kit-talk/mh-...

It's official, Ubiquity rocks.

 

www.azarask.in/blog/post/ubiquity-in-depth/

 

My command (really humble, but the first time is never so great, is it?)

pastie.org/261048

  

Codeurs en seine 2018 au Kindarena de Rouen

(At the third Crockford on JavaScript event at Yahoo! headquarters in Sunnyvale, CA on February 17, 2010.)

The Pager is simple, flexible, and universal messenger.

We have developed it for just 2 weeks and now updating step by step.

We are waiting for your advice and ideas.

No Install, No Sign-up, No spam and more...

Check this app now, here ï¿« pager.funnyplan.com

 

Codeurs en seine 2018 au Kindarena de Rouen

sponsors kendo ui and jetbrains

Dr. Mindbender (Hasbro, 1986), Storm Shadow (Hasbro, 1984), Techno-Viper (Hasbro, 1987) learn to code Javascript

Codeurs en seine 2018 au Kindarena de Rouen

July 14, 2009 was probably the worst day of my life. Wrote about it here: zedindex.com/blog/2010/01/f-u-09/

The Wall è un plugin per il framework javascript Mootools progettato per creare pareti di dimensioni infinite.

La sua flessibilità consente diverse applicazioni, dal modalità muro infinito alla modalità Coda slider.

The Wall permette di creare interfacce compatibili con i browser più recenti e dispositivi mobili iPhone e iPad.

 

Un ringraziamento particolare lo voglio fare a Ryan Doco Connors dal quale ho avuto il consenso per utilizzare le sue foto per questo progetto.

 

Il progetto è visibile al seguente indirizzo: wall.plasm.it

Ulteriori informazioni sono disponibili sul mio portfolio: www.plasm.it

Codeurs en seine 2018 au Kindarena de Rouen

Taken at 2012.dotjs.eu on Nov 30, 2012 by Maurice Svay

A vehicle popping up during our walk through Forchheim, making a lot of noise.

 

(20030614-006)

Supershape generated with googles o3d plugIn. Using an javascript conversion of my surfaceLib for processing.

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