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The map editor for my RPG project.

I found out about SoundManager so I've decided to start making my own little audio player.

Screenshot of the PixelFlow application I have been working on. Built using Canvas, CSS3 and EaselJS.

 

Design by Ben Griffith.

Taken at dotJS 2016 in Paris on December 5, 2016 by Nicolas Ravelli

All 4 browsers had just reloaded! wow!

FullStack 2016 - the conference on JavaScript, Node & Internet of Things, Wednesday, 13th - Friday, 15th July at CodeNode, London. Images Copyright www.edtelling.com. skillsmatter.com/conferences/7278-fullstack-2016-the-conf...

Alexandre apresentou uma visão geral sobre projeto e consumo de APIs em REST no navegador e as vantagens de utilizar recursos do protocolo HTTP como cache, autenticação, negociação de conteúdo e hipermídia.

"Mon projet est un fichier javascript (jquery) qui reprend le texte du livre 'le rouge et le noir' et met en avant toutes les phrases comprenant les mots qui ont pour champ lexical le rouge (surligné en rouge) et le noir (surligné en noir).

L'ensemble nous montre non plus un texte mais un monochrome abstrait de rouge et de noir".

 

Voir en ligne :

www.incident.net/hors/monochrome/rouge-noir/

I completely rewrote Mycelium in Plask. It's much cleaner now, and uses Skia for PDF export which is much faster. In the Processing version adding text was a huge pain. There was a system for exporting variously colored lines, which would then be stroked with text in Illustrator. It was super laborious and didn't look that good. Now it's automated and parameterized. Perhaps i'll write a little bit more about it later.

 

The text used here is an excerpt from Thoughts on Art and Life by Leonardo da Vinci.

... the harrison ford of javascript.

11th APRIL, LONDON - Damjan Vujnovic shares when he decided to build mindmup.com. The two main goals, to learn cool stuff and have fun. What went right? What went wrong? What was most surprising? How did they test, monitor & troubleshoot? See the SkillsCast recording (film, code, slides) at bit.ly/16V3t3p

Start playing around with shaders in o3d.

Taken at 2012.dotjs.eu on Nov 30, 2012 by Maurice Svay

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