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New Atlantis
This is a nostalgic interpretation of Starfield, which is set in 2330 AD, as a black and white landscape photograph.
In the present day, the 2020s, science is leaps and bounds ahead of what it was then, but the emphasis seems to be more on the aspect of awe and threat as an impediment to humanity. However, the design of the buildings and cities that make up Starfield are rather retro-futuristic, evoking a nostalgic and retro feeling, reminiscent of the 1950s and 1960s, now in the 2020s.
What I wanted to represent was a landscape that includes buildings, products, fashion, and landscapes that build Starfield into a "place to return to," a place to regain humanity, rather than a science that inhibits humanity.
Unofficial fanmade photos of the game "Starfield". Not approved by Bethesda.
Undercurrent New Atlantis 040
New Atlantis
The city of Starfield, which is set in 2330 AD, is expressed as a virtual photography from the perspective of the ‘undercurrent’ humans who live in the ‘silent beings’ structures that make up the city.
Today, the world based on mathematics and science rather than humanity, and in particular the world of the internet, is gaining a greater presence. In big data, the presence and thoughts of each individual human being are quantified and encoded as a mere ‘1’. In the future, in the 2330s, science will advance even further, and our feelings, sensations, humanity and philosophy may be treated as an aggregate of ‘1s’, a more fundamental element than they are today.
The components of Starfield's cities have an overwhelming presence, towering above the ‘1’, the human being. The theme of this group of photographs is to capture the world composed of the layers of silence of these ‘silent beings’ in each city from the perspective of the human being as ‘1’.
Unofficial fanmade photos of the game "Starfield". Not approved by Bethesda.
Black&white
Photomode photo retouching only
Undercurrent New Atlantis 029
New Atlantis
The city of Starfield, which is set in 2330 AD, is expressed as a virtual photography from the perspective of the ‘undercurrent’ humans who live in the ‘silent beings’ structures that make up the city.
Today, the world based on mathematics and science rather than humanity, and in particular the world of the internet, is gaining a greater presence. In big data, the presence and thoughts of each individual human being are quantified and encoded as a mere ‘1’. In the future, in the 2330s, science will advance even further, and our feelings, sensations, humanity and philosophy may be treated as an aggregate of ‘1s’, a more fundamental element than they are today.
The components of Starfield's cities have an overwhelming presence, towering above the ‘1’, the human being. The theme of this group of photographs is to capture the world composed of the layers of silence of these ‘silent beings’ in each city from the perspective of the human being as ‘1’.
Unofficial fanmade photos of the game "Starfield". Not approved by Bethesda.
Black&white
Photomode photo retouching only
Undercurrent New Atlantis 018
New Atlantis
The city of Starfield, which is set in 2330 AD, is expressed as a virtual photography from the perspective of the ‘undercurrent’ humans who live in the ‘silent beings’ structures that make up the city.
Today, the world based on mathematics and science rather than humanity, and in particular the world of the internet, is gaining a greater presence. In big data, the presence and thoughts of each individual human being are quantified and encoded as a mere ‘1’. In the future, in the 2330s, science will advance even further, and our feelings, sensations, humanity and philosophy may be treated as an aggregate of ‘1s’, a more fundamental element than they are today.
The components of Starfield's cities have an overwhelming presence, towering above the ‘1’, the human being. The theme of this group of photographs is to capture the world composed of the layers of silence of these ‘silent beings’ in each city from the perspective of the human being as ‘1’.
Unofficial fanmade photos of the game "Starfield". Not approved by Bethesda.
Black&white
Photomode photo retouching only
New Atlantis
This is a nostalgic interpretation of Starfield, which is set in 2330 AD, as a black and white landscape photograph.
In the present day, the 2020s, science is leaps and bounds ahead of what it was then, but the emphasis seems to be more on the aspect of awe and threat as an impediment to humanity. However, the design of the buildings and cities that make up Starfield are rather retro-futuristic, evoking a nostalgic and retro feeling, reminiscent of the 1950s and 1960s, now in the 2020s.
What I wanted to represent was a landscape that includes buildings, products, fashion, and landscapes that build Starfield into a "place to return to," a place to regain humanity, rather than a science that inhibits humanity.
Unofficial fanmade photos of the game "Starfield". Not approved by Bethesda.
New Atlantis
This is a nostalgic interpretation of Starfield, which is set in 2330 AD, as a black and white landscape photograph.
In the present day, the 2020s, science is leaps and bounds ahead of what it was then, but the emphasis seems to be more on the aspect of awe and threat as an impediment to humanity. However, the design of the buildings and cities that make up Starfield are rather retro-futuristic, evoking a nostalgic and retro feeling, reminiscent of the 1950s and 1960s, now in the 2020s.
What I wanted to represent was a landscape that includes buildings, products, fashion, and landscapes that build Starfield into a "place to return to," a place to regain humanity, rather than a science that inhibits humanity.
Unofficial fanmade photos of the game "Starfield". Not approved by Bethesda.
New Atlantis
This is a nostalgic interpretation of Starfield, which is set in 2330 AD, as a black and white landscape photograph.
In the present day, the 2020s, science is leaps and bounds ahead of what it was then, but the emphasis seems to be more on the aspect of awe and threat as an impediment to humanity. However, the design of the buildings and cities that make up Starfield are rather retro-futuristic, evoking a nostalgic and retro feeling, reminiscent of the 1950s and 1960s, now in the 2020s.
What I wanted to represent was a landscape that includes buildings, products, fashion, and landscapes that build Starfield into a "place to return to," a place to regain humanity, rather than a science that inhibits humanity.
Unofficial fanmade photos of the game "Starfield". Not approved by Bethesda.
New Atlantis
This is a nostalgic interpretation of Starfield, which is set in 2330 AD, as a black and white landscape photograph.
In the present day, the 2020s, science is leaps and bounds ahead of what it was then, but the emphasis seems to be more on the aspect of awe and threat as an impediment to humanity. However, the design of the buildings and cities that make up Starfield are rather retro-futuristic, evoking a nostalgic and retro feeling, reminiscent of the 1950s and 1960s, now in the 2020s.
What I wanted to represent was a landscape that includes buildings, products, fashion, and landscapes that build Starfield into a "place to return to," a place to regain humanity, rather than a science that inhibits humanity.
Unofficial fanmade photos of the game "Starfield". Not approved by Bethesda.
New Atlantis
This is a nostalgic interpretation of Starfield, which is set in 2330 AD, as a black and white landscape photograph.
In the present day, the 2020s, science is leaps and bounds ahead of what it was then, but the emphasis seems to be more on the aspect of awe and threat as an impediment to humanity. However, the design of the buildings and cities that make up Starfield are rather retro-futuristic, evoking a nostalgic and retro feeling, reminiscent of the 1950s and 1960s, now in the 2020s.
What I wanted to represent was a landscape that includes buildings, products, fashion, and landscapes that build Starfield into a "place to return to," a place to regain humanity, rather than a science that inhibits humanity.
Unofficial fanmade photos of the game "Starfield". Not approved by Bethesda.
L-shape corner design,double desktop can improve space utilization compactly placement in a room's corner.
Xsolla, in collaboration with Axlebolt, WN, and Women in Games, launched Women in Games Cyprus—the island’s first ambassador-led conference uniting women and allies across the games industry. The program combined big-picture panels with intimate roundtables and hands-on workshops for more than 70 senior leaders.
Xsolla, xsolla.com, Women in Games Cyprus, Cyprus games industry, women in games, industry panels, roundtables, leadership in gaming, professional development, community building, video game commerce, monetization, funding, distribution
New Atlantis
This is a nostalgic interpretation of Starfield, which is set in 2330 AD, as a black and white landscape photograph.
In the present day, the 2020s, science is leaps and bounds ahead of what it was then, but the emphasis seems to be more on the aspect of awe and threat as an impediment to humanity. However, the design of the buildings and cities that make up Starfield are rather retro-futuristic, evoking a nostalgic and retro feeling, reminiscent of the 1950s and 1960s, now in the 2020s.
What I wanted to represent was a landscape that includes buildings, products, fashion, and landscapes that build Starfield into a "place to return to," a place to regain humanity, rather than a science that inhibits humanity.
Unofficial fanmade photos of the game "Starfield". Not approved by Bethesda.