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Modeling: 3ds Max
Rendering: D5 Render 1.6.1
Post-processing: Photoshop, Lightroom
Model: Angelo Ferretti
This is the original Mesh
This is a baggy t-shirt with heart cutouts.
This is a DEMO
maps.secondlife.com/secondlife/Cat%20Astrophe/153/249/23
many sizes
PSD
opacity
UV map
UV texture
sample texture
shadow map
Object file for Substance Painter
FULL Perm mesh products
**SIZES**
Dinkie
Kupra
Jomo Furry - Werewolf, Spiritcat, Tideborn, Leopard, Tiger, Dragon, Fox - females
Legacy - Perky/Bombshell/Original
Maitreya
LaraX
LaraX Petite
Reborn - Original/Waifus/Mounds
Star MeshBody
This is my first attempt at creating procedural skin. The skin texture was created in Maya.
Mental Ray is the rendering platform used to achieve a more realistic human skin.
The textures used are the assets for Nighthawks.
Modeled in Maya 2013, HDRI processed with HDR Studio 4, rendered in Keyshot 3 and composited in Nuke 6. Color correction and image tweaks were done in Photoshop CS6.
Model Stock by MariaAmanda at DA...