View allAll Photos Tagged 3drender

Kristin, all up tight in this promo render for "Tomorrow's Girls," our developing comic. You can learn more about Kristin and her fellow agents at the preview site www.tomorrowsgirls.wordpress.com .

  

Blueprint Manufacturing based in Trinidad and Tobago asked Dot San to create a 3D full colour printable model of the Queens Royal College. The only reference available online were tourist photographs and Bling maps.

The model was created in Rhino 3D, UV textured in Blender and this image is a render in Modo. There were two versions printed a 9 inch and 12 inch. The 12 inch model was presented to the school and used in the graduation ceremony.

Project progress images can be found here.

 

Client Testimonial:

Working with Dot San has been an absolute pleasure! From our first interaction, I was promised an exceptional quality architectural file and Dot San has duly delivered. The communication, timeliness, skill level and suggestions were welcomed and all of our iterations were dealt with with minimal fuss. Blueprint Manufacturing would highly recommend Dot San for quality CAD/CAM services.

Regards,

Blueprint Manufacturing Team

Ship's Engineer, Sandy takes her best shot in this promo image from "Tomorrow's Girls" our developing comic. Learn more about Sandy, and her fellow shipmates at the preview site: www.tomorrowsgirls.wordpress.com .

 

Sea Spider - a venomous rahi that can shrink and paralyze its prey.

 

Built and rendered this 2005 LEGO BIONICLE Combiner model in Bricklink Studio

 

Wiki Link

bionicle.fandom.com/wiki/Sea_Spider

19e century style drawing and presentation for the workshop of Dominiek and Gwen's new concept jewelry line. Jewelry extracted from famous buildings.

Deirdre, the arch nemesis of all Tomorrow Girl Agents, broods alone. Preview the comic and offer suggestions, comments, critical acclaim at www.tomorrowsgirls.wordpress.com .

 

we provides various 3d render models at hi-tech cadd services. If you have any queries, please send us your needs at info@hitechcaddservices.com

3D model of Zoom character for Birmingham Airport

Modeling: SketchUp

Rendering: Lumion 9

Post-processing: Lightroom

3D Visualizer: Dreambox Design Studio

Modified model from sketchuptextureclub.com

You want a partner who cares about details, gets your style, your pace, and your vision.

  

SPACIALISTS focuses on all aspects of 3D realistic rendering, construction design and plan assembly. Our world class team utilizes state-of-the-art technologies to provide solutions that meet your needs and exceed your expectations.

  

SPACIALISTS collaborates with Entrepreneurs, Commercial developers, Home owners, Architects, and Builders... transforming reverie into reality.

  

www.spacialists.com,

Mail: poloo@spacialists.com, info@spacialists.com.

3D Character Design

by Boyd MeeJi

3D model of Zoom character for Birmingham Airport

@ Long Nguyen & Thu Nguyen

Architecture - Interior Design & 3D Visualization

0979 962 864, Ho Chi Minh City

advlongnguyen@gmail.com

Guy, Bridget and Courtney corner the ET in this frame from "Tomorrow's Girls," our developing comic. Learn more about them, and their fellow agents at www.tomorrowsgirls.wordpress.com .

 

Courtney is Lassiter's driver and bodyguard. Skilled in hand-to-hand / martial arts, projectile and blade weapons. And she can parallel park the stretch limo too.

Woman in classical Jacket on vintage scooter on a street

3D Model and Rendering by Boyd MeeJi

Had a lot of fun doing the Tie Interceptor as I am a big Star Wars IP Fan. Decided to take the challenge in creating BB8 in Keyshot. Ended up using a few textures and bump maps to give BB8 the worn look.

 

Using the 3D paint for finer details while using the hockey Ice texture to provide some overall worn textures across the body. Aside from that, some normal CMF details to get the body materials looking like BB8 in the movies.

 

Placed BB8 into a forest scene, photoshopped in some foreground to sell the render and added some colored lighting to blend into the scene.

@ Long Nguyen & Thu Nguyen

Architecture - Interior Design & 3D Visualization

0979 962 864, Ho Chi Minh City

advlongnguyen@gmail.com

Computational Design-Architecture-Photography-Art-

Work by Rebal Jaber

www.instagram.com/rebalj/

www.rebal1.tumblr.com

www.facebook.com/rebal.jaber

www.linkedin.com/in/rebaljber

#aesthatics #anamorphic #deform #blue #fashion

#3d #3dsculpture #3dmodel #3drender #3dsculpting #3dmodeling #sculpting #sculpture #graphics #graphic #3drendering #render #rendering #rendered #cg #cgi #digitalart #digital3d #3dart #character #3dcharacter #digitalsculpt#design #creativity #architecture

Created in Maya 2014

Rod stalks Kristin on the roof in this frame from "Tomorrow's Girls," our developing comic.

 

Learn more about Rod, Kristin, and the Tomorrow Girls at the preview site, www.tomorrowsgirls.wordpress.com .

 

Here is yet another awesome photo-realistic 3D rendering we just finished working on for our partner VisionX Creative in California!

  

RDCDesignGroup.com

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Jelly Fruits 001 Series

 

A captivating visual exploration titled "Jelly Fruits 001," where the organic forms of nature meet a surreal, gelatinous reality. This series features a variety of fruits—including apples, strawberries, grapes, and pineapples—rendered with a hyper-realistic, translucent texture that mimics jelly or polished resin. The vibrant, saturated colors glow from within as light passes through their semi-transparent bodies, often accompanied by fluid, melting drips that pool elegantly on a clean, minimalist white surface. Each piece balances the familiar shape of a fruit with an otherworldly, squishy aesthetic, highlighting the intricate details of seeds, rinds, and stems through a lens of artistic liquefaction and high-key studio lighting.

 

These images were generated by Artificial Intelligence.

 

3D render of a wooden table looking out to a defocussed room interior with sun shining in the window

Inga (left) and Bix (right) motor across San Francisco Bay in this frame from "Tomorrow's Girls," our developing comic.

 

Learn more about Bix, Inga, and the comic at our preview site, www.tomorrowsgirls.wordpress.com

Here is my Lighting and Texture Demo Reel for early 2012.

 

The first two shots are Neon and Chrome known by anyone who is familiar with Jeremy Birn's Lighting Challenges hosted by 3drender.com.

 

I chose to make the garage derelict and rundown for the fun of griming up surfaces. I always like the look of a good rusty tractor, car or burnt out window. The aim was to be convincing and for everything to work in unity together.

 

The opening shot uses distinct, visible light motivations which was a lot of fun to think about and work with. I love it when a light gets to really play on a surface artificial lights

 

the Second is a late afternoon in dumps-ville. Basically I am trying to evoke a sense of dry, vacant and forgotten. so, the drama is supposed to be in the bleakness, the subdued saturation and emphasized by the grit and grime.

 

The third scene, Mad Science is also a model from 3drender.com. The challenge for me was to create a sense of it being set in a basement and with an air of curiosity. My Grandfather used to have a workshop/tool room in his basement. Not so much like this one but it used to give me a certain feeling that I tried to evoke with this piece. I wanted to have the light fall across the work bench as though from a bare, incandescent bulb, like in an old cellar or basement.

 

The final piece, was an experiment in style.

The fundamental difference between the kitchen and the other scenes is it uses only mia materials, and a great deal of the colour information is actually in the Ambient Occlusion passes. I wanted to have a soft atmosphere (even light?) and simple clay smoothed surfaces work for that. I strong key light from the sun through the window with some bouncers around the room lets the materials play pretty openly.

 

It was an experiment with a neat result!

I ended the demo on a still image of the same scene lit 'at night' from a street lamp or other sodium/orange bulb. I never rendered an animated pass of it but I thought it was a nice note to end on.

I created the last piece while studying at Seneca College's 3D Animation Certification program. I should thank Rowan Simpson for showing me a great trick with the counter top reflective surface, as well as Mark Shmidt for the help. Also my class mates were all big help and inspiration, so big ups! I'll link to their demos when I can find em!

Architect : Le Corbusier

Year : 1931

Location : Poissy, France (48°55'28.0"N 2°01'42.0"E)

 

Modeling : SketchUp

Rendering : Lumion 9

Post-Processing : Lightroom

3D Visualizer : Dreambox Design Studio

(Model from 3D Warehouse : Robert KOR)

Jelly Fruits 001 Series

 

A captivating visual exploration titled "Jelly Fruits 001," where the organic forms of nature meet a surreal, gelatinous reality. This series features a variety of fruits—including apples, strawberries, grapes, and pineapples—rendered with a hyper-realistic, translucent texture that mimics jelly or polished resin. The vibrant, saturated colors glow from within as light passes through their semi-transparent bodies, often accompanied by fluid, melting drips that pool elegantly on a clean, minimalist white surface. Each piece balances the familiar shape of a fruit with an otherworldly, squishy aesthetic, highlighting the intricate details of seeds, rinds, and stems through a lens of artistic liquefaction and high-key studio lighting.

 

These images were generated by Artificial Intelligence.

 

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