Syntopia
Fragmentarium Screenshot (multitexturing)
Development is progressing slowly, but steady: there is now support for textures in Fragmentarium:
Simply define a uniform sampler together with a 'file' extension:
uniform sampler2D texture; file[Examples/texture2.jpg]
The texture can then be accessed using: texture2D(texture,position).xyz
There is support for multi-textures - something which turned out to be somewhat tricky because Qt's OpenGL wrapper does not support this extension.
Btw, the source code is now located at: syntopia.github.com/Fragmentarium/
Fragmentarium Screenshot (multitexturing)
Development is progressing slowly, but steady: there is now support for textures in Fragmentarium:
Simply define a uniform sampler together with a 'file' extension:
uniform sampler2D texture; file[Examples/texture2.jpg]
The texture can then be accessed using: texture2D(texture,position).xyz
There is support for multi-textures - something which turned out to be somewhat tricky because Qt's OpenGL wrapper does not support this extension.
Btw, the source code is now located at: syntopia.github.com/Fragmentarium/