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Fragmentarium (Icosa DE)

Fragmentarium (my GLSL-based Pixel Bender clone) is progressing nicely.

 

The above is a slice of a Icosahedron DE.

 

Now with user sliders for vectors and color choosers. I have also implemented a very simple GLSL raytracer for Distance Estimator based fractals: only Ambient Occlusion (based on number of ray steps), no Phong-lightning, no anti-alias - but it is very fast.

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Uploaded on December 13, 2010