Syntopia
Fragmentarium (Icosa DE)
Fragmentarium (my GLSL-based Pixel Bender clone) is progressing nicely.
The above is a slice of a Icosahedron DE.
Now with user sliders for vectors and color choosers. I have also implemented a very simple GLSL raytracer for Distance Estimator based fractals: only Ambient Occlusion (based on number of ray steps), no Phong-lightning, no anti-alias - but it is very fast.
Fragmentarium (Icosa DE)
Fragmentarium (my GLSL-based Pixel Bender clone) is progressing nicely.
The above is a slice of a Icosahedron DE.
Now with user sliders for vectors and color choosers. I have also implemented a very simple GLSL raytracer for Distance Estimator based fractals: only Ambient Occlusion (based on number of ray steps), no Phong-lightning, no anti-alias - but it is very fast.