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Swiss topographic map

Map of Central Switzerland using QGIS 3.6 and Blender. That's Interlaken between the two lakes.. Just realised how it got its name... :-)

 

SRTM raster. Using adaptive subdivision surface allowed me to upscale rasters to 14k x 12k. Used QGIS/gdalwarp to prepare heightmap and map tiles. Approx 2x vertical exaggeration. Using top-down orthographic camera.

 

Map tiles from OpenStreetMap (wmflabs OSM no labels)

 

Map layer shader uses a 95/5% mixture of Diffuse/Ambient Occlusion. It turns out ambient occlusion works a bit like 'sky view factor' in GIS, and is a LOT faster to compute in Blender, but is less pronounced. Used two soft blackbody sun lamps, NW 4500K, SE 9000K (shadowless fill light)

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Uploaded on July 7, 2019