stevefaeembra
Road hierarchy, Edinburgh
blender and qgis 3.6
using data copyright OpenStreetMap and contributors
height is based on hierarchy (motorway = trunk > primary > secondary > tertiary > residential).
rendered roads in QGIS using various shades of grey to get a heightmap. Used "symbol levels" to avoid 'gaps' at intersections; the most important road wins at any given pixel.
some key roads are 'unclassified' (like Princes Street) so I had to miss them out
Road hierarchy, Edinburgh
blender and qgis 3.6
using data copyright OpenStreetMap and contributors
height is based on hierarchy (motorway = trunk > primary > secondary > tertiary > residential).
rendered roads in QGIS using various shades of grey to get a heightmap. Used "symbol levels" to avoid 'gaps' at intersections; the most important road wins at any given pixel.
some key roads are 'unclassified' (like Princes Street) so I had to miss them out