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Road hierarchy, Edinburgh

blender and qgis 3.6

 

using data copyright OpenStreetMap and contributors

 

height is based on hierarchy (motorway = trunk > primary > secondary > tertiary > residential).

 

rendered roads in QGIS using various shades of grey to get a heightmap. Used "symbol levels" to avoid 'gaps' at intersections; the most important road wins at any given pixel.

 

some key roads are 'unclassified' (like Princes Street) so I had to miss them out

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Uploaded on May 21, 2019