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Spire

StructureSynth -> Blender -> Gimp

 

I am a college student, and this is concept art from my semester long game design project. I decided to draw from uncompleted or inaccessible areas in video games for visual inspiration, and realized that StructureSynth would be an awesome way to generate the sort of abrupt, geometric shapes that I was interested in.

Here's an example from an actual game.

 

I was conflicted over the decision to add this to the StructureSynth group (it's not very good), but ultimately I wanted to take the opportunity to say how much of a fan I am of StructureSynth and everyone's work here. ^_^

 

 

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Uploaded on November 13, 2009
Taken on November 13, 2009