UnityVuforia1

So the other day in my PCC Basic Augment/Virtual Reality class, (where I am a student) Professor Sam showed us how to add an Animated Character to a targeted Graphic using Unity and Vuforia.

 

My brain needs to do something like this many times so I can remember the ideas and steps enough to remember.

 

So here we are the next day and I got it work on my 6 year old iMac, using its webcam.

 

 

In this scene in Unity, we have that graphic, an Emu painting my Daughter made for last years Fathers day, and we have a character extruded and textured in Photoshop, Rigged and Animated in Mixamo, which basically adds MOtion CAPture data, this was exported from Mixamo as a .FBX Unity friendly file.

 

Imported into Unity and my mind is blown, so much potential here…

 

If this sounds interesting to you stop by the PCC VR lab for a demo, or sign up for any class with Unity in the title here at PCC or Open Signal.

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Uploaded on June 9, 2019