Electric-Eye
placed eyes
Inserting eyes is easy, though I recently found out how myself.
The Cannedmushrooms video I watched told about one way, but with a slight modification you can also have the ability to pose both eyes symetrically.
Obviously, create sphere primitive OR import mesh from an outside program. The latter may be preferable when you consider that spheres created in zbrush have an unconnected seam and tend to come apart at the poles.
Place one eye.
Note that the eye ball is somewhat larger than the visible part of the eye.
Note that the head in standard anatomy books is given the proportion of being five "eyes" wide. This unit apparently does not mean five eyeBALL widths, but five widths of the visible eye opening. (Its just a standard, but a good guide for someone starting to figure this out. Individual proportions may vary.)
The eyeball does not appear to be centered to the visible eye opening, but offset slightly towards the center.
The eyeball seems to hang down from the brow more than it sits on top of the cheek.
More of the white of the eye (the sclera) is visible towards the outside edge than towards the inside edge when the character is staring straight forward.
An eye that is open naturally, neither widened in surprise nor droopy with tiredness, nor in squit, smile or looking up or down (because all of these change the shape of the eye and the amount that it is open) when it is in its neutral position the top lid covers the top portion of the iris, but remains between the upper edge of the iris and the edge of the pupil. The iris sits almost exactly with its edge on the lower lid.
When you have placed one eye you may press mirror in the tool, deformation palette.
There are two ways to place the second eye. You can add it as a seperate subtool or insert it into the current eye subtool.
To append it as a seperate subtool, go to the top of the tool palette, click clone, then go to the subtool controls and click append. It will be in the same position as the previous eye, you can then mirror this subtool.
To insert it, and thus merge it with the other eye in a single subtool click clone, then click mirror for the current subtool BEFORE inserting the cloned eye, or else they will not be in different positions, and mirror will not help you. Instead of appending in the subtool menu, open the geometry menu, and at the lower right look for the insert mesh button. With this you can turn on symmetry and reposition both eyes at the same time. Move them closer together, or farther apart, or rotate them up or down together.
Note, if you make spheres so large they touch, the center vertices will not be able to come apart.
placed eyes
Inserting eyes is easy, though I recently found out how myself.
The Cannedmushrooms video I watched told about one way, but with a slight modification you can also have the ability to pose both eyes symetrically.
Obviously, create sphere primitive OR import mesh from an outside program. The latter may be preferable when you consider that spheres created in zbrush have an unconnected seam and tend to come apart at the poles.
Place one eye.
Note that the eye ball is somewhat larger than the visible part of the eye.
Note that the head in standard anatomy books is given the proportion of being five "eyes" wide. This unit apparently does not mean five eyeBALL widths, but five widths of the visible eye opening. (Its just a standard, but a good guide for someone starting to figure this out. Individual proportions may vary.)
The eyeball does not appear to be centered to the visible eye opening, but offset slightly towards the center.
The eyeball seems to hang down from the brow more than it sits on top of the cheek.
More of the white of the eye (the sclera) is visible towards the outside edge than towards the inside edge when the character is staring straight forward.
An eye that is open naturally, neither widened in surprise nor droopy with tiredness, nor in squit, smile or looking up or down (because all of these change the shape of the eye and the amount that it is open) when it is in its neutral position the top lid covers the top portion of the iris, but remains between the upper edge of the iris and the edge of the pupil. The iris sits almost exactly with its edge on the lower lid.
When you have placed one eye you may press mirror in the tool, deformation palette.
There are two ways to place the second eye. You can add it as a seperate subtool or insert it into the current eye subtool.
To append it as a seperate subtool, go to the top of the tool palette, click clone, then go to the subtool controls and click append. It will be in the same position as the previous eye, you can then mirror this subtool.
To insert it, and thus merge it with the other eye in a single subtool click clone, then click mirror for the current subtool BEFORE inserting the cloned eye, or else they will not be in different positions, and mirror will not help you. Instead of appending in the subtool menu, open the geometry menu, and at the lower right look for the insert mesh button. With this you can turn on symmetry and reposition both eyes at the same time. Move them closer together, or farther apart, or rotate them up or down together.
Note, if you make spheres so large they touch, the center vertices will not be able to come apart.