Consolidated Norinco ORCA starfighter
Space superiority fighter designation ORCA. Weapons: gimbal mounted particle beam emitter for point defense, 8x medium-yield nuclear missiles plus mission-variable twin hard points. Propulsion is provided by an ion drive requiring substantial heat dissipation. The design of the ship offers a small and narrow frontal cross-section. Roundel features on either flank of the ship are classified and their function is not currently know. The chin houses six canisters of countermeasures. Pilots of these vessels undergo extensive genetic modifications to enable them to pilot craft in both zero and extremely high Gs.
My entry for the Starfighter 200+ contest. The initial design was a really simple, hard-edged rectangle with the alternating black/white graphic shapes. It looked a little boring so I'd add extra volume and embellishments only to regret that it started losing it's bold outlines and simplicity. After see-sawing back and forth a few times I finally settled on this iteration; a little bit of both. Heavily inspired by weapon design in games such as Destiny. And this blog.
Consolidated Norinco ORCA starfighter
Space superiority fighter designation ORCA. Weapons: gimbal mounted particle beam emitter for point defense, 8x medium-yield nuclear missiles plus mission-variable twin hard points. Propulsion is provided by an ion drive requiring substantial heat dissipation. The design of the ship offers a small and narrow frontal cross-section. Roundel features on either flank of the ship are classified and their function is not currently know. The chin houses six canisters of countermeasures. Pilots of these vessels undergo extensive genetic modifications to enable them to pilot craft in both zero and extremely high Gs.
My entry for the Starfighter 200+ contest. The initial design was a really simple, hard-edged rectangle with the alternating black/white graphic shapes. It looked a little boring so I'd add extra volume and embellishments only to regret that it started losing it's bold outlines and simplicity. After see-sawing back and forth a few times I finally settled on this iteration; a little bit of both. Heavily inspired by weapon design in games such as Destiny. And this blog.