Armor Alley, August 2014 update
28 new sounds have been added to the game including mechanical and pressure wrenches during repair and building, bullet collisions when hitting metal, splat, pop and explosions with glass and so on.
Specifics:
+ Sound events / sound effects
• Wrench and related sounds on helicopter repair/refuel, balloon repair, turret claiming/rebuilding/repair
• Violin notes for friendly capture events: bunker, turret etc. (C5). Enemy note is C4.
• "Pop" / "vacuum" sounds for infantry pick up + deployment, and turret restoration
• Door close for passing infantry entering bunkers
• Splat for infantry and engineer kills
• Crash-and-glass for bunker explosions
• Heavy/light impact sounds for bullets hitting metal (tanks) and other structures (bunkers)
• Turrets audibly "break" when destroyed.
+ Game logic / rules
• Turret gunfire can now hit infantry, regular bunkers and Super Bunkers. However, only tank gunfire can hit Super Bunkers for damage.
• For "easy" game mode, turrets now fire at half the previous rate.
+ UI / design
• Arrows on bunkers now animate to the right/left when claimed by friendly/enemy infantry.
+ Miscellaneous
• Sound arrays (i.e., 5 bullet/metal sounds) shuffle on each rotation, reducing chance of repetitiveness.
• Upped turret gunfire sound array, possibly reduce cloning of Audio() in heavy fire cases.
• Infantry build "faster" now, so they are more closely grouped together (in units of five.)
• Shrapnel now rotates using CSS animations, rotation direction determined randomly.
• In tutorial mode, disarm user-armed Super Bunker so it doesn't accidentally kill Missile Launchers that later show up.
• Fixed enemy infantry + engineer die animation to be bottom-aligned.
You can play the latest and greatest, here:
www.schillmania.com/armor-alley/
If you're not familiar with the name, it's a browser-based remake of an old Mac and PC-DOS game from 1990.
On a side note, freesound.org is a fantastic resource for high-quality sound samples published under Creative Commons licenses.
This shows a mildly-chaotic scene with a number of heat-seeking rubber chickens, gunfire and bombs flying around.
Nerds can refer to this commit for more.
Armor Alley, August 2014 update
28 new sounds have been added to the game including mechanical and pressure wrenches during repair and building, bullet collisions when hitting metal, splat, pop and explosions with glass and so on.
Specifics:
+ Sound events / sound effects
• Wrench and related sounds on helicopter repair/refuel, balloon repair, turret claiming/rebuilding/repair
• Violin notes for friendly capture events: bunker, turret etc. (C5). Enemy note is C4.
• "Pop" / "vacuum" sounds for infantry pick up + deployment, and turret restoration
• Door close for passing infantry entering bunkers
• Splat for infantry and engineer kills
• Crash-and-glass for bunker explosions
• Heavy/light impact sounds for bullets hitting metal (tanks) and other structures (bunkers)
• Turrets audibly "break" when destroyed.
+ Game logic / rules
• Turret gunfire can now hit infantry, regular bunkers and Super Bunkers. However, only tank gunfire can hit Super Bunkers for damage.
• For "easy" game mode, turrets now fire at half the previous rate.
+ UI / design
• Arrows on bunkers now animate to the right/left when claimed by friendly/enemy infantry.
+ Miscellaneous
• Sound arrays (i.e., 5 bullet/metal sounds) shuffle on each rotation, reducing chance of repetitiveness.
• Upped turret gunfire sound array, possibly reduce cloning of Audio() in heavy fire cases.
• Infantry build "faster" now, so they are more closely grouped together (in units of five.)
• Shrapnel now rotates using CSS animations, rotation direction determined randomly.
• In tutorial mode, disarm user-armed Super Bunker so it doesn't accidentally kill Missile Launchers that later show up.
• Fixed enemy infantry + engineer die animation to be bottom-aligned.
You can play the latest and greatest, here:
www.schillmania.com/armor-alley/
If you're not familiar with the name, it's a browser-based remake of an old Mac and PC-DOS game from 1990.
On a side note, freesound.org is a fantastic resource for high-quality sound samples published under Creative Commons licenses.
This shows a mildly-chaotic scene with a number of heat-seeking rubber chickens, gunfire and bombs flying around.
Nerds can refer to this commit for more.