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db6k - created with BIPED

Here's a nice, simple game prototype that took 10 minutes to design and 60 minutes to program using my new design tool. Rather, this is the half of a nice, simple game prototype that supports human play testing. I put up a video of the game in action for you lazy folks: www.youtube.com/watch?v=0BcF1d8I1CE

 

Download and play it for yourself (self-contained, cross-platform): adamsmith.as/games/db6k/db6k.zip -- you have to click the jar (requires Java 1.6+). ADVANCED users are welcome to edit the included "script.pl" to INVENT AND TEST ENTIRELY NEW GAMES IN A SWEET GAME SKETCHING LANGUAGE (which is actually just Prolog: 150 lines for the game mechanics, 78 lines for ui binding).

 

This prototype is meant to represent what an early computational prototype for Motherload (www.xgenstudios.com/play/motherload) might have looked like. It focuses trading off exploration speed for energy safety while hauling up items of mixed value.

 

The new engine sports fancy new features such as the ability to describe the layout of spaces in the game logic (useful when you are using extra spaces as UI buttons) and the ability to link in streaming mp3s (which helps you "set the mood" until I decide on a styling interface for the other elements). I created the short loop used as background music in db6k, you can find more here: www.last.fm/music/adamsmith

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Uploaded on April 17, 2009