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prototyping fusepuck's dynamics

Each line represents a trajectory of the puck with a different initial impulse. The vertical axis corresponds to the the position in the circularly closed 1D world and the horizontal axis corresponds to the fuse time. Lines represent backwards propagation through time, so winning moves are represented by lines that cross through the middle horizontal.

 

Boy, this probably makes no sense outside of my head.

 

Ok, imagine that BASIC game "gorillas" where you tried to get your gorilla to throw a banana at the opposing gorilla by picking an angle and power. The banana took a predictable but non-linear flight path, and you and your mate take turns tossing bananas until someone got the numbers right. Fusepuck is JUST LIKE THAT, except you pick an impuse and a fuse timeout, the puck has a non-linear trajectory in timespace (as it travels around a ring). You and your mate take turns trying to get the puck in each other's goal, but both affecting a single puck as in billiards. Its a artillery-sport-hybrid game PURE AND SIMPLE. I just need some sort of graphics now.

 

en.wikipedia.org/wiki/Artillery_game

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Uploaded on April 5, 2009