Aaron Beck's "Flathead"
My approximation of Aaron Beck’s “Flathead” mech. This probably was one of my more challenging builds to date. Not only am I not accustomed to building things that look as close to their real life or concept counterpart, this one also had only one image as reference. Figuring out how the elements not in view would look/work was…interesting. In the end I’m pleased with the model, even if building and photographing it were extremely challenging.
Why this concept art? For one, I followed Aaron from way back, I think he’s an exceptional artist with truly unique and instantly recognizable designs. If you’re not familiar with his work, he has done designs for Elysium, Avatar and Call of Duty, to name just a few. His blog is a treasure trove of awesomeness. And two, this specific design just kinda stuck with me over the years. It’s such a fun concept, basically a walking ammo drum, with the right balance between plausibility and weirdness.
Aaron Beck's "Flathead"
My approximation of Aaron Beck’s “Flathead” mech. This probably was one of my more challenging builds to date. Not only am I not accustomed to building things that look as close to their real life or concept counterpart, this one also had only one image as reference. Figuring out how the elements not in view would look/work was…interesting. In the end I’m pleased with the model, even if building and photographing it were extremely challenging.
Why this concept art? For one, I followed Aaron from way back, I think he’s an exceptional artist with truly unique and instantly recognizable designs. If you’re not familiar with his work, he has done designs for Elysium, Avatar and Call of Duty, to name just a few. His blog is a treasure trove of awesomeness. And two, this specific design just kinda stuck with me over the years. It’s such a fun concept, basically a walking ammo drum, with the right balance between plausibility and weirdness.