Frost Sprite
Tiny fey, chaotic neutral
Armor Class: 14
Hit Points: 3 (1d4+1)
Speed: 10 ft , Fly: 40 ft
STR
5 -3
DEX
18 +4
CON
13 +1
INT
12 +1
WIS
13 +1
CHA
10 +0
Skills: Perception +3, Stealth +8
Damage Vulnerabilities: fire
Damage Resistances: cold
Condition Immunities: charmed
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge Rating: 1/4
Innate Spellcasting. The frost sprite's innate spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It can cast the following spells, requiring no material components:
At Will: dancing lights
1/Day: color spray, faerie fire
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's Alignment. Celestials, Fiends, and Undead automatically fail the saving throw. Invisibility. The sprite magically turns Invisible until it attacks or casts a spell, or until its Concentration ends (as if concentrating on a spell). Any Equipment the sprite wears or carries is Invisible with it.
ACTIONS:
Sword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage. Cold Shot. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6+4) piercing damage and the target must succeed on a DC 10 Constitution save or have its speed reduced by 10 feet until the start of its next turn.
Frost Sprites, also known as snow fairies, winter folk, or simply, "frosts," are fey sprites that accompany snowfall, in the arctic, and in the forests of winter. Frosts are tiny, elfin creatures with whirling beelike wings. They have skin in various shades of darker to lighter blue, with white or silvery hair, blue or green eyes, and clothing in various shades of white, gray, black, blue, and green.
SUGGESTED ENVIRONMENTS:
Arctic
~ F. Gremiocharrua, G. Gygax
Frost Sprite
Tiny fey, chaotic neutral
Armor Class: 14
Hit Points: 3 (1d4+1)
Speed: 10 ft , Fly: 40 ft
STR
5 -3
DEX
18 +4
CON
13 +1
INT
12 +1
WIS
13 +1
CHA
10 +0
Skills: Perception +3, Stealth +8
Damage Vulnerabilities: fire
Damage Resistances: cold
Condition Immunities: charmed
Senses: passive Perception 13
Languages: Common, Elvish, Sylvan
Challenge Rating: 1/4
Innate Spellcasting. The frost sprite's innate spellcasting ability is Charisma (spell save DC 10, +2 to hit with spell attacks). It can cast the following spells, requiring no material components:
At Will: dancing lights
1/Day: color spray, faerie fire
Heart Sight. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's Alignment. Celestials, Fiends, and Undead automatically fail the saving throw. Invisibility. The sprite magically turns Invisible until it attacks or casts a spell, or until its Concentration ends (as if concentrating on a spell). Any Equipment the sprite wears or carries is Invisible with it.
ACTIONS:
Sword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage. Cold Shot. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6+4) piercing damage and the target must succeed on a DC 10 Constitution save or have its speed reduced by 10 feet until the start of its next turn.
Frost Sprites, also known as snow fairies, winter folk, or simply, "frosts," are fey sprites that accompany snowfall, in the arctic, and in the forests of winter. Frosts are tiny, elfin creatures with whirling beelike wings. They have skin in various shades of darker to lighter blue, with white or silvery hair, blue or green eyes, and clothing in various shades of white, gray, black, blue, and green.
SUGGESTED ENVIRONMENTS:
Arctic
~ F. Gremiocharrua, G. Gygax