kinetic No1
the beginning of a new way to make print for me - using the computer language "processing" developed by Casey Reas and Ben Fry @ MIT the code for this "print" was adapted from a sample by them and is as follows
void setup() {
size(500, 500);
background (#8FFCE7);
}
void draw() {
float s = dist(mouseX, mouseY, pmouseX, pmouseY) + 1;
noStroke();
fill(0, 102);
ellipse(mouseX, mouseY, s, s);
stroke(255);
point(mouseX, mouseY);
}
this ties into my research as a third order simulacrum - as a print it has never existed physically only within digital space.
kinetic No1
the beginning of a new way to make print for me - using the computer language "processing" developed by Casey Reas and Ben Fry @ MIT the code for this "print" was adapted from a sample by them and is as follows
void setup() {
size(500, 500);
background (#8FFCE7);
}
void draw() {
float s = dist(mouseX, mouseY, pmouseX, pmouseY) + 1;
noStroke();
fill(0, 102);
ellipse(mouseX, mouseY, s, s);
stroke(255);
point(mouseX, mouseY);
}
this ties into my research as a third order simulacrum - as a print it has never existed physically only within digital space.