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Generative Design book
The book Generative Design describes the creation of images by using codes. An image is not created manually, but instead by translating a visual idea into a set of rules and then implementing it in a programming language. Such a program can not only create a single image but also design complete visual worlds when parameters are changed.
We, the authors, want this book to provide a solid foundation for the use of this process. The book section “Basic Principles” illustrates generative techniques in relation to four foundation areas of design: color, shape, typography, and image. The designer’s repertoire is further expanded in the section “Complex Methods” by combining a number of principles on the basis of six larger-scaled examples. In this section you will also find explanations of advanced techniques.
In addition to providing codes, this website is intended as a forum for communication between users of the book and the authors. Let us know by commenting if something does not work; of course, we are also glad to hear if you enjoyed something in particular. In the gallery section we encourage a lively exchange of information concerning your enhanced programs and pictures. Among the links you will find all the projects discussed in the book as well as the references.
Generative Design
Visualize, Program, and Create with Processing
Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni editor
English-language edition
472 pages with more than 1,000 colored illustrations
Includes international best practice examples,
foundations, and programming codes, and samples
Hardcover 8 x 11 3/16 inches
Published by Princeton Architectural Press
ISBN 978-1-61689-077-3
Generative Design book
The book Generative Design describes the creation of images by using codes. An image is not created manually, but instead by translating a visual idea into a set of rules and then implementing it in a programming language. Such a program can not only create a single image but also design complete visual worlds when parameters are changed.
We, the authors, want this book to provide a solid foundation for the use of this process. The book section “Basic Principles” illustrates generative techniques in relation to four foundation areas of design: color, shape, typography, and image. The designer’s repertoire is further expanded in the section “Complex Methods” by combining a number of principles on the basis of six larger-scaled examples. In this section you will also find explanations of advanced techniques.
In addition to providing codes, this website is intended as a forum for communication between users of the book and the authors. Let us know by commenting if something does not work; of course, we are also glad to hear if you enjoyed something in particular. In the gallery section we encourage a lively exchange of information concerning your enhanced programs and pictures. Among the links you will find all the projects discussed in the book as well as the references.
Generative Design
Visualize, Program, and Create with Processing
Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni editor
English-language edition
472 pages with more than 1,000 colored illustrations
Includes international best practice examples,
foundations, and programming codes, and samples
Hardcover 8 x 11 3/16 inches
Published by Princeton Architectural Press
ISBN 978-1-61689-077-3