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Dying Knight

Dying Light

~15MP | Jim2point0 & SoulReaver's CT Merged With One3rd's Fixes and Additions, Bro-beat's 3dMigoto HUD Toggle | Reshade v3 | Lanczos2

 

Hopefully this works the same for everyone when running this game full screen. I noticed it would re-render windowed when alt-tabing out and then alt-tabing back would re-render again in fullscreen. Which got me thinking, what if we could find the resolution being used and force it to what we wanted before making the engine go back into fullscreen. It was then a matter of searching for 4 byte resolution values (1920) and whittling those down until finding one that worked. The result being that we now have a resolution change solution similar to what SRWE accomplishes. I've tried with all my Windows driver defined resolutions and they all seem to work.

 

Updated table includes:

- Timeflow control now with timestop [F1], slomo [shift + F1], really slowmo [Ctrl + F1] and normal time [Alt + F1]

- on the fly resolution changer. Run the game in fullscreen, enable the resolution script and alt-tab into the game then back out, this will grab the correct address when the resolution is stored in 2x 4 byte values. You can resX and resY to any defined windows resolution and then alt-tab back into the game to force the new resolution. I setup a drop down with my resolutions already defined but you unless you have exactly the same setting as me (unlikely) you may need to change these entries yourself to use this dropdown. Right-click entry and select "set dropdown options" to edit.

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Uploaded on January 27, 2018