Nick AT3D
Final Animation Evaluation
For my first ever animation I am quite happy with the final result. I feel have taken the 12 principles into account throughout the animation and used them to the best of my current ability.When I first started animating I was trying to create all the action for every second of animation at once. After speaking to the tutor I was given some good advice which I then attempted to put to good use.I have tried to make use of the extra facial controls I made as well as the extra rigging on the moustache and the hankerchief to create some interesting secondary animation. I was unhappy with how my animation ended originally so I deviated from my clip to try and create a more fun ending for the animation.For the most part I feel I that I managed to create a good sense of weight for my characters motions and feel that the timing for some of the motions works quite well.The animation still seems to have some problematic areas which I would have liked to have solved. The secion of the animation where the cowboy drags his leg does not seem to work well.I believe this is due to a lack of weighting and timing in that section. Also the part where the cowboy turns his foot back in after dragging it still looks very wooden. I used the toe swivel attribute,which I created during the rigging process,for this part of the animation and I believe that may have been causing the problem. I feel I used a good amount of overlapping action and timing, as well as slow in and out to create the part where the cowboy falls on the floor but more follow through could have been used there. I tried to create a background to add interest to the overall look of the animation but as there were no marks been given for this I decided to keep the background simple in design.
Final Animation Evaluation
For my first ever animation I am quite happy with the final result. I feel have taken the 12 principles into account throughout the animation and used them to the best of my current ability.When I first started animating I was trying to create all the action for every second of animation at once. After speaking to the tutor I was given some good advice which I then attempted to put to good use.I have tried to make use of the extra facial controls I made as well as the extra rigging on the moustache and the hankerchief to create some interesting secondary animation. I was unhappy with how my animation ended originally so I deviated from my clip to try and create a more fun ending for the animation.For the most part I feel I that I managed to create a good sense of weight for my characters motions and feel that the timing for some of the motions works quite well.The animation still seems to have some problematic areas which I would have liked to have solved. The secion of the animation where the cowboy drags his leg does not seem to work well.I believe this is due to a lack of weighting and timing in that section. Also the part where the cowboy turns his foot back in after dragging it still looks very wooden. I used the toe swivel attribute,which I created during the rigging process,for this part of the animation and I believe that may have been causing the problem. I feel I used a good amount of overlapping action and timing, as well as slow in and out to create the part where the cowboy falls on the floor but more follow through could have been used there. I tried to create a background to add interest to the overall look of the animation but as there were no marks been given for this I decided to keep the background simple in design.