Nerjal
Panchaea
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.
Panchaea
This one got a darker tone, moody, pulsating neons, leaking atmospheric lights the way I think cyberpunk should be. But not just that. It was hard to compensate the ugly yellow
tinting with shaders that modify the overall tone with both real metal golden-esque intended by Eidos Montreal's DX and a blue-over-black energy from Ion Storm's DX.
Some places were almost unplayable with all effects turned on due to the blinding white, so I assigned a toggle on/off hotkey for bloom/magic bloom settings and another for ambient lights to tune down the light expansion. For all the effects working 100% at the time, it should be necessary to edit the level lights (and AFAIK it's impossible right now) or painstakingly micromanage for test and error the pixel range for every effect from this preset every corner of the game.