Midhras
Dark Souls 2 - hotsampled at 5760x2451; graphical enhancements via ENBSeries 0.257 for Dark Souls 2 (Midhrastic WIP ENB's for DaS2 here), K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5, with Kyo's Luma shader, and jim2point0's CE table for camera offsets.
Switching between vanilla and the ENB/SFX config was deliciously vindicating in this one. The ENB enhanced the cliche'd orange/blue hues a thousandfold. Also, the ornamental design on the armour proved really receptive, adding a lot of faux depth.
Dark Souls 2 - hotsampled at 5760x2451; graphical enhancements via ENBSeries 0.257 for Dark Souls 2 (Midhrastic WIP ENB's for DaS2 here), K-putt's merger of boulotaur's injector and CeeJay.dk's SweetFX v1.5, with Kyo's Luma shader, and jim2point0's CE table for camera offsets.
Switching between vanilla and the ENB/SFX config was deliciously vindicating in this one. The ENB enhanced the cliche'd orange/blue hues a thousandfold. Also, the ornamental design on the armour proved really receptive, adding a lot of faux depth.