London ACM SIGGRAPH
Allegorithmic - Substance Live Demo
A live demo of the Substance toolset, followed by a Q&A session.
With most AAA game studios using these tools, Substance has become the industry standard for creating PBR-ready (Physically Based Rendering) assets.
These tools are also rapidly expanding to the VFX/Film and Design industries.
Monday, 16th November 2015
Venue: MPC, Soho
Speakers: Alexandre Bagard – Sales and Marketing Manager, Nicolas Wirrmann – Senior Product Manager
Allegorithmic - Substance Live Demo
A live demo of the Substance toolset, followed by a Q&A session.
With most AAA game studios using these tools, Substance has become the industry standard for creating PBR-ready (Physically Based Rendering) assets.
These tools are also rapidly expanding to the VFX/Film and Design industries.
Monday, 16th November 2015
Venue: MPC, Soho
Speakers: Alexandre Bagard – Sales and Marketing Manager, Nicolas Wirrmann – Senior Product Manager