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Allegorithmic - Substance Live Demo

A live demo of the Substance toolset, followed by a Q&A session.

With most AAA game studios using these tools, Substance has become the industry standard for creating PBR-ready (Physically Based Rendering) assets.

These tools are also rapidly expanding to the VFX/Film and Design industries.

 

Monday, 16th November 2015

Venue: MPC, Soho

 

Speakers: Alexandre Bagard – Sales and Marketing Manager, Nicolas Wirrmann – Senior Product Manager

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Uploaded on December 2, 2015
Taken on February 14, 2013