Blender WIP #2
Subtle differences to V1. The road no longer floats, the buildings are now as near as I can make them to their actual heights (at least when the LIDAR data was collected), given them roofs and colour, added some refinements to the grass textures, and I've added a conifer or two into my lo-res, lo-poly trees (or blobs as they ought to be called). Lost some of the shine from my water which I'll have to look at. I also removed an erroneous bit of stream which is probably a culvert (I thought it looked a bit straight). Far from perfect, but getting there.
Road may be a tad wide now and I probably need more trees.
Some new skills learned even for this version in both GIS and Blender.
Blender WIP #2
Subtle differences to V1. The road no longer floats, the buildings are now as near as I can make them to their actual heights (at least when the LIDAR data was collected), given them roofs and colour, added some refinements to the grass textures, and I've added a conifer or two into my lo-res, lo-poly trees (or blobs as they ought to be called). Lost some of the shine from my water which I'll have to look at. I also removed an erroneous bit of stream which is probably a culvert (I thought it looked a bit straight). Far from perfect, but getting there.
Road may be a tad wide now and I probably need more trees.
Some new skills learned even for this version in both GIS and Blender.