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Blender WIP #2

Subtle differences to V1. The road no longer floats, the buildings are now as near as I can make them to their actual heights (at least when the LIDAR data was collected), given them roofs and colour, added some refinements to the grass textures, and I've added a conifer or two into my lo-res, lo-poly trees (or blobs as they ought to be called). Lost some of the shine from my water which I'll have to look at. I also removed an erroneous bit of stream which is probably a culvert (I thought it looked a bit straight). Far from perfect, but getting there.

 

Road may be a tad wide now and I probably need more trees.

 

Some new skills learned even for this version in both GIS and Blender.

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Uploaded on October 21, 2016