Return to Blender... a work in progress #1
Before my new job and - waiting for new PC - hiatus I started to get into using Blender to create some pretty maps/hillshading/landscapes.
Well, I enjoyed it so have returned. This is a work in progress, but I quite like it. Its an improvement on my earlier hillshading attempts but some work to do (floating roads is something I've just noted).
Trying to replicate some of the work of this gentlemen:
owenpowell.wordpress.com/category/blender/
His landscapes look PDG (I'm rubbish at coming up with my own ideas!!). Not going for photorealism, just a pleasing image and intellectual challenge.
This uses:
* EA 1m Lidar Data
* OS Opendata for roads, rivers, buildings, water, woodland area (sets the location for my basic tree model)
* QGIS for clipping and converting the data
* Blender for processing and for creating my blob like trees (inc. BlenderGIS addon)
* Photoshop for tweaking.
Return to Blender... a work in progress #1
Before my new job and - waiting for new PC - hiatus I started to get into using Blender to create some pretty maps/hillshading/landscapes.
Well, I enjoyed it so have returned. This is a work in progress, but I quite like it. Its an improvement on my earlier hillshading attempts but some work to do (floating roads is something I've just noted).
Trying to replicate some of the work of this gentlemen:
owenpowell.wordpress.com/category/blender/
His landscapes look PDG (I'm rubbish at coming up with my own ideas!!). Not going for photorealism, just a pleasing image and intellectual challenge.
This uses:
* EA 1m Lidar Data
* OS Opendata for roads, rivers, buildings, water, woodland area (sets the location for my basic tree model)
* QGIS for clipping and converting the data
* Blender for processing and for creating my blob like trees (inc. BlenderGIS addon)
* Photoshop for tweaking.