Screen shot 2011-09-02 at 5.00.05 PM
displacing a grid using inverse square distance from some particles
epic, beautiful glitch from using a non-zeroed random vec2 in the shader.
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Uploaded on September 2, 2011
Screen shot 2011-09-02 at 5.00.05 PM
displacing a grid using inverse square distance from some particles
epic, beautiful glitch from using a non-zeroed random vec2 in the shader.
419
views
0
faves
0
comments
Uploaded on September 2, 2011