Kill Screen
Kill Screen
Rod Humble & Jamin Warren (Kill Screen)
How can games' past influence creativity's future? Rod Humble's new post at Linden Lab, maker of Second Life, is building digital platforms to enable new forms of creation and inspire a generation of makers.
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Uploaded on May 16, 2013
Taken on May 11, 2013
Rod Humble & Jamin Warren (Kill Screen)
How can games' past influence creativity's future? Rod Humble's new post at Linden Lab, maker of Second Life, is building digital platforms to enable new forms of creation and inspire a generation of makers.
166
views
0
faves
0
comments
Uploaded on May 16, 2013
Taken on May 11, 2013