Light-Toned Outcrops in Noctis Labyrinthus
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal. Rather than a single tone color over a grayscale image, this model uses the IRB orthoimage.
Data:
NASA/JPL/University of Arizona/USGS
2,847
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Uploaded on January 6, 2017
Light-Toned Outcrops in Noctis Labyrinthus
Rendered using Autodesk Maya and Adobe Photoshop. HiRISE data processed using HiView and gdal. Rather than a single tone color over a grayscale image, this model uses the IRB orthoimage.
Data:
NASA/JPL/University of Arizona/USGS
2,847
views
2
faves
0
comments
Uploaded on January 6, 2017