Machine To Keep A Feather In The Air, ever so slight progress.

Not too much has changed visually, but behind the scenes I'm working on the logic for how wind should be applied.

 

The fan to blow is chosen by distance to the object and a check is made to see that it can reach it, previously a fan could be chosen that was close to the object, but the object could be outside of the range of motion of the servo.

 

The fans around the edge blow a little bit stronger than the ones inside, with the idea that it will push the object towards the middle.

 

I might try to make fan blowing strength also dependent on how close to the middle the angle is, so that if a fan on the edge blows on the object it won't blow it out of the fan matrix, which still happens from time to time (not shown!)

 

Naturally any real progress will be done by completing more hardware and doing real life tests, but I didn't have access that right now and I wanted to work a bit on this.

 

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Uploaded on July 10, 2009
Taken on July 10, 2009