G4C15 Mini Talks & Town Hall (Center for Architecture): From Concept to Market - Building Games for Schools
Filament Games has developed over seventy learning games and as a result has developed an acute awareness of the challenges involved in producing and commercializing high quality GBL products. Starting in 2010, this insight was parlayed into six successful US Department of Education SBIR grants, several of which were used to fund a cutting-edge line of game-based science curricula called PLEx (Play Learn Experiment) Science. Dan White (Filament Games) explored the lessons learned during the development of PLEx and subsequent attempt to sell a GBL product to schools.
Photo Credit: Anna Thornton
G4C15 Mini Talks & Town Hall (Center for Architecture): From Concept to Market - Building Games for Schools
Filament Games has developed over seventy learning games and as a result has developed an acute awareness of the challenges involved in producing and commercializing high quality GBL products. Starting in 2010, this insight was parlayed into six successful US Department of Education SBIR grants, several of which were used to fund a cutting-edge line of game-based science curricula called PLEx (Play Learn Experiment) Science. Dan White (Filament Games) explored the lessons learned during the development of PLEx and subsequent attempt to sell a GBL product to schools.
Photo Credit: Anna Thornton