florentboyer
Ground Avoidance Sonar Visualiser
This application is a visualiser for the next generation of 3D ground avoidance sonar. It is coded in C#, using DirectX9 for drawing.
The 3D matrices retrieved from the echo sounder are processed and polygonised with the marching-cube algorithm.
The colour display is based on height or intensity of the echo, allowing a visual identification of the obstacles respectively by their depth or material.
The resolution of the processed 3D matrices can be changed arbitrarily.
Files can be displayed in succession via a playback function.
This screen is a point cloud rendering with a colour palette based on echo intensities. The transparency of the point can be modified to show the 3D shape and not just one layer.
Ground Avoidance Sonar Visualiser
This application is a visualiser for the next generation of 3D ground avoidance sonar. It is coded in C#, using DirectX9 for drawing.
The 3D matrices retrieved from the echo sounder are processed and polygonised with the marching-cube algorithm.
The colour display is based on height or intensity of the echo, allowing a visual identification of the obstacles respectively by their depth or material.
The resolution of the processed 3D matrices can be changed arbitrarily.
Files can be displayed in succession via a playback function.
This screen is a point cloud rendering with a colour palette based on echo intensities. The transparency of the point can be modified to show the 3D shape and not just one layer.