florentboyer
Ground Avoidance Sonar Visualiser
This application is a visualiser for the next generation of 3D ground avoidance sonar. It is coded in C#, using DirectX9 for drawing.
The 3D matrices retrieved from the echo sounder are processed and polygonised with the marching-cube algorithm.
The colour display is based on height or intensity of the echo, allowing a visual identification of the obstacles respectively by their depth or material.
The resolution of the processed 3D matrices can be changed arbitrarily.
Files can be displayed in succession via a playback function.
This screen is a polygonisation renderer as a solid mesh with lighting and a colour palette based on depth.
Ground Avoidance Sonar Visualiser
This application is a visualiser for the next generation of 3D ground avoidance sonar. It is coded in C#, using DirectX9 for drawing.
The 3D matrices retrieved from the echo sounder are processed and polygonised with the marching-cube algorithm.
The colour display is based on height or intensity of the echo, allowing a visual identification of the obstacles respectively by their depth or material.
The resolution of the processed 3D matrices can be changed arbitrarily.
Files can be displayed in succession via a playback function.
This screen is a polygonisation renderer as a solid mesh with lighting and a colour palette based on depth.