BattleBrik
Prototype Board
Here's a prototype board for Minifig Melee....
Characters: Minifigs that have been chosen by the player to try to win the game.
Square: The basic unit of movement, etc in the game is a 4x4 plate.
Land: A 16x16 base plate that starts out with a 3x3 arrangement of squares and onto which are put various objects (obstacles, hazards, creatures, monsters, triggers, goals). Lands are randomized or sequentially placed by players...then the tiles that link the lands are placed.
Obstacles: Objects placed on squares that block Character movement and ranged attacks.
Hazards: Objects placed on squares that may harm characters as they move about the board. Can be disabled by use of Triggers.
Triggers: Objects placed on squares that effect Hazards when a Character activates them.
Creatures:Objects placed on squares that may harm characters as they move about the board. Can be killed by the characters.
Monsters: Minifigs placed on squares that may harm and/or hinder characters. Can be attacked by Characters just like an enemy Character.
Goals: Objects placed on squares that may be acquired by characters and add to the Victory Points for the character's team.
Treasures: Objects place on squares that may be activated(opened) to reward the characters with Victory Points.
Prototype Board
Here's a prototype board for Minifig Melee....
Characters: Minifigs that have been chosen by the player to try to win the game.
Square: The basic unit of movement, etc in the game is a 4x4 plate.
Land: A 16x16 base plate that starts out with a 3x3 arrangement of squares and onto which are put various objects (obstacles, hazards, creatures, monsters, triggers, goals). Lands are randomized or sequentially placed by players...then the tiles that link the lands are placed.
Obstacles: Objects placed on squares that block Character movement and ranged attacks.
Hazards: Objects placed on squares that may harm characters as they move about the board. Can be disabled by use of Triggers.
Triggers: Objects placed on squares that effect Hazards when a Character activates them.
Creatures:Objects placed on squares that may harm characters as they move about the board. Can be killed by the characters.
Monsters: Minifigs placed on squares that may harm and/or hinder characters. Can be attacked by Characters just like an enemy Character.
Goals: Objects placed on squares that may be acquired by characters and add to the Victory Points for the character's team.
Treasures: Objects place on squares that may be activated(opened) to reward the characters with Victory Points.