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Evolving DIY Media

In the context of audio, video, and text (avoiding specific terms such as podcasting or vlogging-- the medium is the medium, visual, aural, etc), how are you evolving content to adapt to a variety of other contexts: home theaters, video game consoles, basic phones, advanced devices? How to evolve content to fit within technical and environmental limitations of specific media: podcasts in a car system vs game-play environment vs handheld computing environments.

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Uploaded on October 25, 2007