Doodstormer
PotN - Priests
Some class notes
Basically all the classes are sorted into 4 Ways by their general functions, kind of like most RPGs do. Way of Warrior (Knight/Barbarian/Soldier), Way of Priest (Pilgrim/Crusader/Surgeon), Way of Ranger (Thief/Archer/Hunter), and Way of Mage (Minstrel/Warlock/Librarian)
I had a little trouble working out priests since commonly they are more supportive roles than solo adventurers so I did a little tweaking to the formula for the hell of it
Priests are all miscellaneous levels of clergy, but are distinguished in that they seek to act on their faith beyond the ordinary lay people, either to administer justice, achieve greater understanding, or help the needy.
Pilgrims are kinda like spell-focused clerics, generally relying on curses/buffs. Priestly magic is derived from holy books and prayers, which will make it one of the simpler systems as opposed to mages. The 'end-goal' of a Pilgrim is to achieve enlightenment, where he essentially becomes the embodiment of the One's will and speaks his words directly (basically you achieve sainthood and become a demigod)
Crusaders are more focused on cleansing out the filth, which mostly is orcs and abominations. They don't use a lot of spells beyond buffs and prayers but they can bless weapons and armor to more effectively melt faces. At their endgoal you essentially become so good you have an aura that basically melts evil faces just for being near you.
Surgeons are a little more like mages in how their spells work, as they can create spells and miscellaneous concoctions on top of the usual holy stuff. They don't have a lot of power in direct combat, being almost purely healers, but that trades off for keeping the party alive well past their breaking point. A surgeon can eventually reach the point where they can truly resurrect the dead, body and soul together, something even the most powerful of necromancers can only feebly imitate
PotN - Priests
Some class notes
Basically all the classes are sorted into 4 Ways by their general functions, kind of like most RPGs do. Way of Warrior (Knight/Barbarian/Soldier), Way of Priest (Pilgrim/Crusader/Surgeon), Way of Ranger (Thief/Archer/Hunter), and Way of Mage (Minstrel/Warlock/Librarian)
I had a little trouble working out priests since commonly they are more supportive roles than solo adventurers so I did a little tweaking to the formula for the hell of it
Priests are all miscellaneous levels of clergy, but are distinguished in that they seek to act on their faith beyond the ordinary lay people, either to administer justice, achieve greater understanding, or help the needy.
Pilgrims are kinda like spell-focused clerics, generally relying on curses/buffs. Priestly magic is derived from holy books and prayers, which will make it one of the simpler systems as opposed to mages. The 'end-goal' of a Pilgrim is to achieve enlightenment, where he essentially becomes the embodiment of the One's will and speaks his words directly (basically you achieve sainthood and become a demigod)
Crusaders are more focused on cleansing out the filth, which mostly is orcs and abominations. They don't use a lot of spells beyond buffs and prayers but they can bless weapons and armor to more effectively melt faces. At their endgoal you essentially become so good you have an aura that basically melts evil faces just for being near you.
Surgeons are a little more like mages in how their spells work, as they can create spells and miscellaneous concoctions on top of the usual holy stuff. They don't have a lot of power in direct combat, being almost purely healers, but that trades off for keeping the party alive well past their breaking point. A surgeon can eventually reach the point where they can truly resurrect the dead, body and soul together, something even the most powerful of necromancers can only feebly imitate