Robots are Stupid
A Murder of Crows
Winter sunlight across the game board.
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Wrath of the Morrigan is a board game which draws deep from the well of Celtic myth and legend. For 2 to 8 players.
For generations these once fertile lands have been despoiled by a demonic goddess.
The Morrigan patrols her domain by day and by night, flying high above the poisoned landscape in the form of three crows… one for each of her evil incarnations: Badb (the Battle Crow), Macha (the Head Collector) and Nemain (the Goddess of Frenzy).
At the centre of her realm the Morrigan has created a powerful Vortex through which she travels. This Vortex affords her swiftness of movement and a direct connection with the OtherWorld… from whence she came.
The Vortex is the hub of the Morrigan’s power and no unaided mortal can survive inside that Vortex long enough to unseat the wretched Crow Goddess.
But there is a way.
Inhabiting these lands are eight tribes. Each of these tribes had once in their possession four sacred rings. The rings protected their peoples from malevolent gods… until they were stolen by the scheming Morrigan.
The rings were hidden in four separate locations… beneath four lonely tors somewhere inside the dark, unforgiving wilderness.
You have been nominated by your clan to set forth on a mission to recover your tribe’s four sacred rings. Possession of the rings will allow you entry into the Vortex and there you will face whatever perils lie inside its swirling vapours. But the path to success will be a treacherous one. The Morrigan will send her minions to impede you… and if needs be… destroy you.
Rumour has it that rival tribes have set themselves the same challenge… and victory will elude all but one of the competing peoples.
Death or immortality awaits you… and the cold black eye of the Morrigan will watch your every faltering move.
© Copyright - David J Dalley
A Murder of Crows
Winter sunlight across the game board.
------------------
Wrath of the Morrigan is a board game which draws deep from the well of Celtic myth and legend. For 2 to 8 players.
For generations these once fertile lands have been despoiled by a demonic goddess.
The Morrigan patrols her domain by day and by night, flying high above the poisoned landscape in the form of three crows… one for each of her evil incarnations: Badb (the Battle Crow), Macha (the Head Collector) and Nemain (the Goddess of Frenzy).
At the centre of her realm the Morrigan has created a powerful Vortex through which she travels. This Vortex affords her swiftness of movement and a direct connection with the OtherWorld… from whence she came.
The Vortex is the hub of the Morrigan’s power and no unaided mortal can survive inside that Vortex long enough to unseat the wretched Crow Goddess.
But there is a way.
Inhabiting these lands are eight tribes. Each of these tribes had once in their possession four sacred rings. The rings protected their peoples from malevolent gods… until they were stolen by the scheming Morrigan.
The rings were hidden in four separate locations… beneath four lonely tors somewhere inside the dark, unforgiving wilderness.
You have been nominated by your clan to set forth on a mission to recover your tribe’s four sacred rings. Possession of the rings will allow you entry into the Vortex and there you will face whatever perils lie inside its swirling vapours. But the path to success will be a treacherous one. The Morrigan will send her minions to impede you… and if needs be… destroy you.
Rumour has it that rival tribes have set themselves the same challenge… and victory will elude all but one of the competing peoples.
Death or immortality awaits you… and the cold black eye of the Morrigan will watch your every faltering move.
© Copyright - David J Dalley