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Machine01 composite (circa late-90's)

The result of some more cleanup (floppy backups give way to zip disks give way to CD's give way to DVD's, etc, am surprised i can still read some of this stuff!)

 

And a "blog entry" from one who doesn't blog...

 

A sampling of some early algorithmic/procedural drawing that sort of led to later "scribble/doodle" -type works. It's almost (but not quite) a Lindenmayer System of sorts, tho lacking recursion, having only simple iteration. Actually it was more like a tiny "assembly language for drawing" (or perhaps akin to the Turtle Graphics of Logo) where your instruction set is along the lines of "move,turn,mark,repeat".

 

The "code" was generated randomly, 100 instructions long. Code shown on the right, the curves show branching that occurred during the run, results drawn on the left. (though the system suppported multiple loop points, these were all restricted to no more than a single loop - in practice, multiple loop points led to too much variety with random code, the results tended to have no "structure" to them)

 

45-degree angles here, later versions preferred pi/3,pi/6 for hexagonal pseudo-orthographic effects. Yet later versions gave up on fixed angles altogether, hinting at more recent scribbles.

 

It was a really simple system, and recently I've been wondering if my code-based works haven't perhaps gotten too complex for my own good, and I should return to simpler times. More results, less code, more "bang for the buck" so to speak. Some of that attitude is no doubt the practical result of having other things that occupy my "play" time now. :)

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Uploaded on August 26, 2009
Taken on August 26, 2009