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landscape painter

i was toying with the idea of adding a generative landscape painter to the background of a scene in an upcoming mobile game -- just for fun, really. i'm actually quite pleased with the results, despite having a crushing limit of only ~200 polys per scene (the game wouldn't have all 4 as shown here, this is just a dev platform), and performance is still an issue, (and you can't see its animation here), so not sure it'll actually make it into the game, so preserving some screenshots for posterity in case it ends up in the can.

 

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Uploaded on May 16, 2014
Taken on May 16, 2014